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32 lines
1.1 KiB
32 lines
1.1 KiB
using UnityEngine; |
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namespace UnityEngine.Rendering.Universal |
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{ |
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/// <summary> |
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/// Interface for determining what kind of debug settings are currently active. |
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/// </summary> |
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public interface IDebugDisplaySettingsQuery |
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{ |
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/// <summary> |
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/// Checks whether ANY of the debug settings are currently active. |
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/// </summary> |
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bool AreAnySettingsActive { get; } |
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/// <summary> |
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/// Checks whether the current state of these settings allows post-processing. |
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/// </summary> |
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bool IsPostProcessingAllowed { get; } |
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/// <summary> |
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/// Checks whether lighting is active for these settings. |
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/// </summary> |
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bool IsLightingActive { get; } |
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/// <summary> |
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/// Attempts to get the color used to clear the screen for this debug setting. |
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/// </summary> |
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/// <param name="color">A reference to the screen clear color to use.</param> |
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/// <returns>"true" if we updated the color, "false" if we didn't change anything.</returns> |
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bool TryGetScreenClearColor(ref Color color); |
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} |
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}
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