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2 years ago
using UnityEngine;
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Interface for determining what kind of debug settings are currently active.
/// </summary>
public interface IDebugDisplaySettingsQuery
{
/// <summary>
/// Checks whether ANY of the debug settings are currently active.
/// </summary>
bool AreAnySettingsActive { get; }
/// <summary>
/// Checks whether the current state of these settings allows post-processing.
/// </summary>
bool IsPostProcessingAllowed { get; }
/// <summary>
/// Checks whether lighting is active for these settings.
/// </summary>
bool IsLightingActive { get; }
/// <summary>
/// Attempts to get the color used to clear the screen for this debug setting.
/// </summary>
/// <param name="color">A reference to the screen clear color to use.</param>
/// <returns>"true" if we updated the color, "false" if we didn't change anything.</returns>
bool TryGetScreenClearColor(ref Color color);
}
}