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14 lines
368 B

using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(ScriptableRendererFeature), true)]
public class ScriptableRendererFeatureEditor : Editor
{
public override void OnInspectorGUI()
{
DrawPropertiesExcluding(serializedObject, "m_Script");
}
}
}