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15 lines
368 B
15 lines
368 B
2 years ago
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[CustomEditor(typeof(ScriptableRendererFeature), true)]
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public class ScriptableRendererFeatureEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawPropertiesExcluding(serializedObject, "m_Script");
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}
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}
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}
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