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30 lines
1.2 KiB
30 lines
1.2 KiB
using System; |
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using UnityEditor.ShaderGraph; |
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using UnityEngine.Rendering; |
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namespace UnityEditor.Rendering.Universal.ShaderGraph |
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{ |
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internal static class CreateDecalShaderGraph |
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{ |
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[MenuItem("Assets/Create/Shader Graph/URP/Decal Shader Graph", priority = CoreUtils.Sections.section4 + CoreUtils.Priorities.assetsCreateShaderMenuPriority + 1)] |
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public static void CreateLitGraph() |
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{ |
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var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget)); |
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target.TrySetActiveSubTarget(typeof(UniversalDecalSubTarget)); |
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var blockDescriptors = new[] |
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{ |
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BlockFields.SurfaceDescription.BaseColor, |
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BlockFields.SurfaceDescription.Alpha, |
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BlockFields.SurfaceDescription.NormalTS, |
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UniversalBlockFields.SurfaceDescription.NormalAlpha, |
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BlockFields.SurfaceDescription.Metallic, |
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BlockFields.SurfaceDescription.Occlusion, |
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BlockFields.SurfaceDescription.Smoothness, |
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UniversalBlockFields.SurfaceDescription.MAOSAlpha, |
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}; |
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GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors); |
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} |
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} |
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}
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