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31 lines
1.2 KiB
31 lines
1.2 KiB
2 years ago
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using System;
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using UnityEditor.ShaderGraph;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.Universal.ShaderGraph
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{
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internal static class CreateDecalShaderGraph
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{
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[MenuItem("Assets/Create/Shader Graph/URP/Decal Shader Graph", priority = CoreUtils.Sections.section4 + CoreUtils.Priorities.assetsCreateShaderMenuPriority + 1)]
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public static void CreateLitGraph()
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{
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var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
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target.TrySetActiveSubTarget(typeof(UniversalDecalSubTarget));
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var blockDescriptors = new[]
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{
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BlockFields.SurfaceDescription.BaseColor,
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BlockFields.SurfaceDescription.Alpha,
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BlockFields.SurfaceDescription.NormalTS,
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UniversalBlockFields.SurfaceDescription.NormalAlpha,
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BlockFields.SurfaceDescription.Metallic,
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BlockFields.SurfaceDescription.Occlusion,
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BlockFields.SurfaceDescription.Smoothness,
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UniversalBlockFields.SurfaceDescription.MAOSAlpha,
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};
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GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors);
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}
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}
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}
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