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namespace UnityEditor.Rendering.Universal.Converters
{
/// <summary>
/// A structure holding the information for each Item that needs to be Converted.
/// Descriptor = The ConverterItemDescriptor this item contain.
/// Index = The index for this item in the list of converter items.
/// </summary>
internal struct ConverterItemInfo
{
/// <summary> The ConverterItemDescriptor this item contain. </summary>
public ConverterItemDescriptor descriptor { get; internal set; }
/// <summary> The index for this item in the list of converter items. </summary>
public int index { get; internal set; }
}
}