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17 lines
661 B
17 lines
661 B
2 years ago
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namespace UnityEditor.Rendering.Universal.Converters
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{
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/// <summary>
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/// A structure holding the information for each Item that needs to be Converted.
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/// Descriptor = The ConverterItemDescriptor this item contain.
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/// Index = The index for this item in the list of converter items.
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/// </summary>
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internal struct ConverterItemInfo
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{
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/// <summary> The ConverterItemDescriptor this item contain. </summary>
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public ConverterItemDescriptor descriptor { get; internal set; }
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/// <summary> The index for this item in the list of converter items. </summary>
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public int index { get; internal set; }
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}
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}
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