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43 lines
2.2 KiB
43 lines
2.2 KiB
using UnityEngine; |
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namespace UnityEditor.Rendering.Universal |
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{ |
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static partial class UniversalRenderPipelineCameraUI |
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{ |
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public partial class Output |
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{ |
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public class Styles |
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{ |
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#if ENABLE_VR && ENABLE_XR_MODULE |
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public static GUIContent[] xrTargetEyeOptions = |
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{ |
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EditorGUIUtility.TrTextContent("None"), |
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EditorGUIUtility.TrTextContent("Both"), |
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}; |
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public static int[] xrTargetEyeValues = { 0, 1 }; |
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public static readonly GUIContent xrTargetEye = EditorGUIUtility.TrTextContent("Target Eye", |
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"Allows XR rendering if target eye sets to both eye. Disable XR for this camera otherwise."); |
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#endif |
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// Using the pipeline Settings |
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public static GUIContent[] displayedCameraOptions = |
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{ |
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EditorGUIUtility.TrTextContent("Off"), |
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EditorGUIUtility.TrTextContent("Use settings from Render Pipeline Asset"), |
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}; |
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public static int[] cameraOptions = { 0, 1 }; |
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public static readonly GUIContent targetTextureLabel = EditorGUIUtility.TrTextContent("Output Texture", "The texture to render this camera into, if none then this camera renders to screen."); |
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public static string inspectorOverlayCameraText = L10n.Tr("Inspector Overlay Camera"); |
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public static GUIContent allowMSAA = EditorGUIUtility.TrTextContent("MSAA", "Enables Multi-Sample Anti-Aliasing, a technique that smooths jagged edges."); |
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public static GUIContent allowHDR = EditorGUIUtility.TrTextContent("HDR", "High Dynamic Range gives you a wider range of light intensities, so your lighting looks more realistic. With it, you can still see details and experience less saturation even with bright light.", (Texture)null); |
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public static string cameraTargetTextureMSAA = L10n.Tr("Camera target texture requires {0}x MSAA. Universal pipeline {1}."); |
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public static string pipelineMSAACapsSupportSamples = L10n.Tr("is set to support {0}x"); |
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public static string pipelineMSAACapsDisabled = L10n.Tr("has MSAA disabled"); |
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} |
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} |
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} |
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}
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