You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
44 lines
2.2 KiB
44 lines
2.2 KiB
2 years ago
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEditor.Rendering.Universal
|
||
|
{
|
||
|
static partial class UniversalRenderPipelineCameraUI
|
||
|
{
|
||
|
public partial class Output
|
||
|
{
|
||
|
public class Styles
|
||
|
{
|
||
|
#if ENABLE_VR && ENABLE_XR_MODULE
|
||
|
public static GUIContent[] xrTargetEyeOptions =
|
||
|
{
|
||
|
EditorGUIUtility.TrTextContent("None"),
|
||
|
EditorGUIUtility.TrTextContent("Both"),
|
||
|
};
|
||
|
|
||
|
public static int[] xrTargetEyeValues = { 0, 1 };
|
||
|
public static readonly GUIContent xrTargetEye = EditorGUIUtility.TrTextContent("Target Eye",
|
||
|
"Allows XR rendering if target eye sets to both eye. Disable XR for this camera otherwise.");
|
||
|
#endif
|
||
|
// Using the pipeline Settings
|
||
|
public static GUIContent[] displayedCameraOptions =
|
||
|
{
|
||
|
EditorGUIUtility.TrTextContent("Off"),
|
||
|
EditorGUIUtility.TrTextContent("Use settings from Render Pipeline Asset"),
|
||
|
};
|
||
|
|
||
|
public static int[] cameraOptions = { 0, 1 };
|
||
|
|
||
|
public static readonly GUIContent targetTextureLabel = EditorGUIUtility.TrTextContent("Output Texture", "The texture to render this camera into, if none then this camera renders to screen.");
|
||
|
|
||
|
public static string inspectorOverlayCameraText = L10n.Tr("Inspector Overlay Camera");
|
||
|
public static GUIContent allowMSAA = EditorGUIUtility.TrTextContent("MSAA", "Enables Multi-Sample Anti-Aliasing, a technique that smooths jagged edges.");
|
||
|
public static GUIContent allowHDR = EditorGUIUtility.TrTextContent("HDR", "High Dynamic Range gives you a wider range of light intensities, so your lighting looks more realistic. With it, you can still see details and experience less saturation even with bright light.", (Texture)null);
|
||
|
|
||
|
public static string cameraTargetTextureMSAA = L10n.Tr("Camera target texture requires {0}x MSAA. Universal pipeline {1}.");
|
||
|
public static string pipelineMSAACapsSupportSamples = L10n.Tr("is set to support {0}x");
|
||
|
public static string pipelineMSAACapsDisabled = L10n.Tr("has MSAA disabled");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|