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43 lines
1.2 KiB
43 lines
1.2 KiB
using Burst.Compiler.IL.Tests.Helpers; |
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using NUnit.Framework; |
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using Unity.Mathematics; |
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namespace Burst.Compiler.IL.Tests |
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{ |
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[TestFixture] |
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internal partial class VectorsHashCodes |
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{ |
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// TODO: Add tests for Uint4/3/2, Bool4/3/2 |
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[TestCompiler(DataRange.Standard)] |
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public static int Float4GetHashCode(ref float4 a) |
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{ |
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return a.GetHashCode(); |
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} |
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[TestCompiler(DataRange.Standard)] |
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public static int Float3GetHashCode(ref float3 a) |
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{ |
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return a.GetHashCode(); |
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} |
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[TestCompiler(DataRange.Standard)] |
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public static int Float2GetHashCode(ref float2 a) |
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{ |
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return a.GetHashCode(); |
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} |
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[TestCompiler(DataRange.Standard)] |
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public static int Int4GetHashCode(ref int4 a) |
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{ |
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return a.GetHashCode(); |
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} |
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[TestCompiler(DataRange.Standard)] |
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public static int Int3GetHashCode(ref int3 a) |
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{ |
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return a.GetHashCode(); |
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} |
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[TestCompiler(DataRange.Standard)] |
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public static int Int2GetHashCode(ref int2 a) |
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{ |
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return a.GetHashCode(); |
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} |
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} |
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} |