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2 years ago
using Burst.Compiler.IL.Tests.Helpers;
using NUnit.Framework;
using Unity.Mathematics;
namespace Burst.Compiler.IL.Tests
{
[TestFixture]
internal partial class VectorsHashCodes
{
// TODO: Add tests for Uint4/3/2, Bool4/3/2
[TestCompiler(DataRange.Standard)]
public static int Float4GetHashCode(ref float4 a)
{
return a.GetHashCode();
}
[TestCompiler(DataRange.Standard)]
public static int Float3GetHashCode(ref float3 a)
{
return a.GetHashCode();
}
[TestCompiler(DataRange.Standard)]
public static int Float2GetHashCode(ref float2 a)
{
return a.GetHashCode();
}
[TestCompiler(DataRange.Standard)]
public static int Int4GetHashCode(ref int4 a)
{
return a.GetHashCode();
}
[TestCompiler(DataRange.Standard)]
public static int Int3GetHashCode(ref int3 a)
{
return a.GetHashCode();
}
[TestCompiler(DataRange.Standard)]
public static int Int2GetHashCode(ref int2 a)
{
return a.GetHashCode();
}
}
}