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#if UNITY_2019_3_OR_NEWER
namespace Unity.Burst
{
/// <summary>
/// Represents the types of compiled code that are run on the current thread.
/// </summary>
public enum BurstExecutionEnvironment
{
/// <summary>
/// Use the default (aka FloatMode specified via Compile Attribute - <see cref="FloatMode"/>
/// </summary>
Default=0,
/// <summary>
/// Override the specified float mode and run the non deterministic version
/// </summary>
NonDeterministic=0,
/// <summary>
/// Override the specified float mode and run the deterministic version
/// </summary>
Deterministic=1,
}
}
#endif