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24 lines
776 B
24 lines
776 B
2 years ago
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#if UNITY_2019_3_OR_NEWER
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namespace Unity.Burst
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{
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/// <summary>
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/// Represents the types of compiled code that are run on the current thread.
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/// </summary>
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public enum BurstExecutionEnvironment
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{
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/// <summary>
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/// Use the default (aka FloatMode specified via Compile Attribute - <see cref="FloatMode"/>
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/// </summary>
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Default=0,
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/// <summary>
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/// Override the specified float mode and run the non deterministic version
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/// </summary>
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NonDeterministic=0,
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/// <summary>
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/// Override the specified float mode and run the deterministic version
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/// </summary>
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Deterministic=1,
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}
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}
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#endif
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