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using System;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
class ShaderInputViewModel : ISGViewModel
{
public ShaderInput model { get; set; }
public VisualElement parentView { get; set; }
internal bool isSubGraph { get; set; }
internal bool isInputExposed { get; set; }
internal string inputName { get; set; }
internal string inputTypeName { get; set; }
internal Action<IGraphDataAction> requestModelChangeAction { get; set; }
public void ResetViewModelData()
{
isSubGraph = false;
isInputExposed = false;
inputName = String.Empty;
inputTypeName = String.Empty;
requestModelChangeAction = null;
}
}
}