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32 lines
848 B
32 lines
848 B
using System; |
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using UnityEditor.ShaderGraph.Internal; |
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using UnityEngine; |
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using UnityEngine.UIElements; |
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namespace UnityEditor.ShaderGraph.Drawing |
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{ |
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class ShaderInputViewModel : ISGViewModel |
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{ |
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public ShaderInput model { get; set; } |
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public VisualElement parentView { get; set; } |
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internal bool isSubGraph { get; set; } |
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internal bool isInputExposed { get; set; } |
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internal string inputName { get; set; } |
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internal string inputTypeName { get; set; } |
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internal Action<IGraphDataAction> requestModelChangeAction { get; set; } |
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public void ResetViewModelData() |
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{ |
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isSubGraph = false; |
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isInputExposed = false; |
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inputName = String.Empty; |
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inputTypeName = String.Empty; |
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requestModelChangeAction = null; |
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} |
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} |
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}
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