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33 lines
848 B
33 lines
848 B
2 years ago
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using System;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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class ShaderInputViewModel : ISGViewModel
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{
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public ShaderInput model { get; set; }
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public VisualElement parentView { get; set; }
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internal bool isSubGraph { get; set; }
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internal bool isInputExposed { get; set; }
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internal string inputName { get; set; }
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internal string inputTypeName { get; set; }
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internal Action<IGraphDataAction> requestModelChangeAction { get; set; }
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public void ResetViewModelData()
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{
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isSubGraph = false;
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isInputExposed = false;
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inputName = String.Empty;
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inputTypeName = String.Empty;
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requestModelChangeAction = null;
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}
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}
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}
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