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using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[Serializable]
class GraphData0
{
public List<SerializationHelper.JSONSerializedElement> m_SerializableNodes;
public List<SerializationHelper.JSONSerializedElement> m_SerializableEdges;
public string m_ActiveOutputNodeGuidSerialized;
public List<SerializationHelper.JSONSerializedElement> m_SerializedProperties;
public List<SerializationHelper.JSONSerializedElement> m_SerializedKeywords;
public List<StickyNoteData0> m_StickyNotes;
public List<GroupData0> m_Groups;
public int m_Version = -1;
}
}