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27 lines
706 B
27 lines
706 B
2 years ago
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using System;
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using System.Collections.Generic;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph.Legacy
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{
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[Serializable]
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class GraphData0
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{
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public List<SerializationHelper.JSONSerializedElement> m_SerializableNodes;
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public List<SerializationHelper.JSONSerializedElement> m_SerializableEdges;
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public string m_ActiveOutputNodeGuidSerialized;
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public List<SerializationHelper.JSONSerializedElement> m_SerializedProperties;
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public List<SerializationHelper.JSONSerializedElement> m_SerializedKeywords;
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public List<StickyNoteData0> m_StickyNotes;
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public List<GroupData0> m_Groups;
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public int m_Version = -1;
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}
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}
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