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using System;
using System.Reflection;
using UnityEditor.ShaderGraph.Drawing;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
// Interface that should be implemented by any property drawer for the inspector view
public interface IPropertyDrawer
{
Action inspectorUpdateDelegate { get; set; }
VisualElement DrawProperty(PropertyInfo propertyInfo, object actualObject, InspectableAttribute attribute);
}
}