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15 lines
408 B
15 lines
408 B
2 years ago
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEditor.ShaderGraph
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{
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static class CreateShaderGraph
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{
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[MenuItem("Assets/Create/Shader Graph/Blank Shader Graph", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.assetsCreateShaderMenuPriority)]
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public static void CreateBlankShaderGraph()
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{
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GraphUtil.CreateNewGraph();
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}
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}
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}
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