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18 lines
712 B
18 lines
712 B
2 years ago
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Controls when URP renders via an intermediate texture.
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/// </summary>
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public enum IntermediateTextureMode
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{
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/// <summary>
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/// Uses information declared by active Renderer Features to automatically determine whether to render through an intermediate texture or not.
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/// </summary>
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Auto,
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/// <summary>
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/// Forces rendering via an intermediate texture if any Renderer Feature is active, enabling compatibility with renderer features that do not declare their needed inputs, but can have a significant performance impact on some platforms.
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/// </summary>
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Always
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}
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}
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