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18 lines
467 B
18 lines
467 B
2 years ago
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#if HAS_VFX_GRAPH
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.Universal
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{
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internal class VFXShaderGraphLitGUI : ShaderGraphLitGUI
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{
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protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
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}
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internal class VFXShaderGraphUnlitGUI : ShaderGraphUnlitGUI
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{
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protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
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}
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}
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#endif
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