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12 lines
366 B
12 lines
366 B
2 years ago
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using System;
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using System.Runtime.InteropServices;
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namespace UnityEditor.ShaderGraph
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{
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Interface, Inherited = true, AllowMultiple = false)]
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internal class GenerationAPIAttribute : Attribute
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{
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public GenerationAPIAttribute() { }
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}
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}
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