You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class Enemy : MonoBehaviour
|
|
|
|
{
|
|
|
|
[SerializeField]
|
|
|
|
private float speed = 4.0f;
|
|
|
|
|
|
|
|
void Start()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Update()
|
|
|
|
{
|
|
|
|
transform.Translate(Vector3.down * speed * Time.deltaTime);
|
|
|
|
|
|
|
|
if(transform.position.y < -5f)
|
|
|
|
{
|
|
|
|
float randomX = Random.Range(-8f, 8f);
|
|
|
|
transform.position = new Vector3(randomX, 7, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void OnTriggerEnter2D(Collider2D other)
|
|
|
|
{
|
|
|
|
Debug.Log("Hit: " + other.transform.name);
|
|
|
|
|
|
|
|
if(other.tag == "Player")
|
|
|
|
{
|
|
|
|
Player player = other.transform.GetComponent<Player>();
|
|
|
|
if(player != null )
|
|
|
|
{
|
|
|
|
player.Damage();
|
|
|
|
}
|
|
|
|
Destroy(this.gameObject);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (other.tag == "Laser")
|
|
|
|
{
|
|
|
|
Destroy(other.gameObject);
|
|
|
|
Destroy(this.gameObject);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|