Browse Source

Enemy base

master
Ken Schaefer 1 year ago
parent
commit
355a8b9e1b
  1. 83
      Space Shooter/Assets/Materials/Enemy_mat.mat
  2. 8
      Space Shooter/Assets/Materials/Enemy_mat.mat.meta
  3. 83
      Space Shooter/Assets/Materials/Laser_mat.mat
  4. 8
      Space Shooter/Assets/Materials/Laser_mat.mat.meta
  5. 8
      Space Shooter/Assets/Prefabs.meta
  6. 121
      Space Shooter/Assets/Prefabs/Enemy.prefab
  7. 7
      Space Shooter/Assets/Prefabs/Enemy.prefab.meta
  8. 123
      Space Shooter/Assets/Prefabs/Laser.prefab
  9. 7
      Space Shooter/Assets/Prefabs/Laser.prefab.meta
  10. 65
      Space Shooter/Assets/Scenes/Game.unity
  11. 27
      Space Shooter/Assets/Scripts/Enemy.cs
  12. 11
      Space Shooter/Assets/Scripts/Enemy.cs.meta
  13. 19
      Space Shooter/Assets/Scripts/Laser.cs
  14. 11
      Space Shooter/Assets/Scripts/Laser.cs.meta
  15. 19
      Space Shooter/Assets/Scripts/Player.cs

83
Space Shooter/Assets/Materials/Enemy_mat.mat

@ -0,0 +1,83 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Enemy_mat
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.8962264, g: 0.10568706, b: 0.10568706, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

8
Space Shooter/Assets/Materials/Enemy_mat.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6cdbf59a25f9f8c47a09e2d05fc0dcd8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

83
Space Shooter/Assets/Materials/Laser_mat.mat

@ -0,0 +1,83 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Laser_mat
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0, g: 0.9256196, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

8
Space Shooter/Assets/Materials/Laser_mat.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d8a01fe8797b7704eb231a4d76e40b61
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

8
Space Shooter/Assets/Prefabs.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7de622937d1edcc4aabcc520288f2f91
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

121
Space Shooter/Assets/Prefabs/Enemy.prefab

@ -0,0 +1,121 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2435537520388073602
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6259941258914032746}
- component: {fileID: 6018918584238382557}
- component: {fileID: 2651467715335248648}
- component: {fileID: 6368405767543518119}
- component: {fileID: 1804272919641829641}
m_Layer: 0
m_Name: Enemy
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6259941258914032746
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2435537520388073602}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.75, y: 0.75, z: 0.75}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &6018918584238382557
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2435537520388073602}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &2651467715335248648
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2435537520388073602}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 6cdbf59a25f9f8c47a09e2d05fc0dcd8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &6368405767543518119
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2435537520388073602}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &1804272919641829641
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2435537520388073602}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 00338d66c55d5a9429ada0b82e859cfb, type: 3}
m_Name:
m_EditorClassIdentifier:
speed: 4

7
Space Shooter/Assets/Prefabs/Enemy.prefab.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: acf5f99e370a70d429fa70f6e1d5446c
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

123
Space Shooter/Assets/Prefabs/Laser.prefab

@ -0,0 +1,123 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2705647128521409060
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6667147684356053690}
- component: {fileID: 3441724675315214033}
- component: {fileID: 1972977895775938971}
- component: {fileID: 7348503523116231939}
- component: {fileID: 4222877361310449460}
m_Layer: 0
m_Name: Laser
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6667147684356053690
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2705647128521409060}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3441724675315214033
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2705647128521409060}
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1972977895775938971
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2705647128521409060}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: d8a01fe8797b7704eb231a4d76e40b61, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!136 &7348503523116231939
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2705647128521409060}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &4222877361310449460
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2705647128521409060}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f2768c56994b7484aabe727cd12cc691, type: 3}
m_Name:
m_EditorClassIdentifier:
speed: 8

7
Space Shooter/Assets/Prefabs/Laser.prefab.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1a67b67b6874c634492ea61ed6c00de8
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

65
Space Shooter/Assets/Scenes/Game.unity

@ -252,7 +252,7 @@ BoxCollider:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
@ -336,6 +336,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
speed: 10
laserPrefab: {fileID: 2705647128521409060, guid: 1a67b67b6874c634492ea61ed6c00de8, type: 3}
fireRate: 0.5
--- !u!1 &1873826075
GameObject:
m_ObjectHideFlags: 0
@ -428,3 +430,64 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &7451243589022023261
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 2435537520388073602, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_Name
value: Enemy
objectReference: {fileID: 0}
- target: {fileID: 6259941258914032746, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_RootOrder
value: 3
objectReference: {fileID: 0}
- target: {fileID: 6259941258914032746, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6259941258914032746, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6259941258914032746, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6259941258914032746, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6259941258914032746, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6259941258914032746, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6259941258914032746, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6259941258914032746, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6259941258914032746, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6259941258914032746, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: acf5f99e370a70d429fa70f6e1d5446c, type: 3}

27
Space Shooter/Assets/Scripts/Enemy.cs

@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
[SerializeField]
private float speed = 4.0f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.Translate(Vector3.down * speed * Time.deltaTime);
if(transform.position.y < -5f)
{
float randomX = Random.Range(-8f, 8f);
transform.position = new Vector3(randomX, 7, 0);
}
}
}

11
Space Shooter/Assets/Scripts/Enemy.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 00338d66c55d5a9429ada0b82e859cfb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

19
Space Shooter/Assets/Scripts/Laser.cs

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Laser : MonoBehaviour
{
[SerializeField]
private float speed = 8.0f;
void Update()
{
transform.Translate(Vector3.up * speed * Time.deltaTime);
if(transform.position.y > 8.0f)
{
Destroy(gameObject);
}
}
}

11
Space Shooter/Assets/Scripts/Laser.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f2768c56994b7484aabe727cd12cc691
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

19
Space Shooter/Assets/Scripts/Player.cs

@ -6,6 +6,11 @@ public class Player : MonoBehaviour
{
[SerializeField]
private float speed = 1.0f;
[SerializeField]
private GameObject laserPrefab;
[SerializeField]
private float fireRate = 0.15f;
private float nextFire = -1f;
void Start()
{
@ -16,6 +21,20 @@ public class Player : MonoBehaviour
void Update()
{
CalculateMovement();
if (Input.GetButton("Fire1") && Time.time > nextFire)
{
ShootLaser();
}
}
private void ShootLaser()
{
//if (Input.GetKeyDown(KeyCode.Space))
//{
// Instantiate(laserPrefab, transform.position, Quaternion.identity);
//}
nextFire = Time.time + fireRate;
Instantiate(laserPrefab, transform.position + new Vector3(0, 0.8f, 0), Quaternion.identity);
}
private void CalculateMovement()

Loading…
Cancel
Save