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1 year ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Laser : MonoBehaviour
{
[SerializeField]
private float speed = 8.0f;
void Update()
{
transform.Translate(Vector3.up * speed * Time.deltaTime);
if(transform.position.y > 8.0f)
{
Destroy(gameObject);
}
}
}