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20 lines
363 B
20 lines
363 B
1 year ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Laser : MonoBehaviour
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{
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[SerializeField]
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private float speed = 8.0f;
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void Update()
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{
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transform.Translate(Vector3.up * speed * Time.deltaTime);
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if(transform.position.y > 8.0f)
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{
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Destroy(gameObject);
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}
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}
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}
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