A simple first person controller based on the Brackeys video. Adding in some concepts from the Unite 2017 Architecture session and adding some more capabilities.
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// ----------------------------------------------------------------------------
// Unite 2017 - Game Architecture with Scriptable Objects
//
// Author: Ryan Hipple
// Date: 10/04/17
// ----------------------------------------------------------------------------
/******************************************************************************
* Note from me:
* If you have not watched this presentation, drop everything and watch it now
* https://youtu.be/raQ3iHhE_Kk
*
* YOU MUST MASTER THIS CONTENT!
*****************************************************************************/
using UnityEngine;
namespace Architecture.Variables
{
[CreateAssetMenu(fileName = "New Boolean Variable", menuName = "Architecture/Boolean Variable")]
public class BoolVariable : ScriptableObject
{
#if UNITY_EDITOR
[Multiline]
public string DeveloperDescription = "";
#endif
[SerializeField]
private bool value = false;
public bool Value
{
get { return value; }
set { this.value = value; }
}
}
}