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38 lines
1.1 KiB
38 lines
1.1 KiB
5 years ago
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// ----------------------------------------------------------------------------
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// Unite 2017 - Game Architecture with Scriptable Objects
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//
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// Author: Ryan Hipple
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// Date: 10/04/17
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// ----------------------------------------------------------------------------
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/******************************************************************************
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* Note from me:
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* If you have not watched this presentation, drop everything and watch it now
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* https://youtu.be/raQ3iHhE_Kk
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*
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* YOU MUST MASTER THIS CONTENT!
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*****************************************************************************/
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using UnityEngine;
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namespace Architecture.Variables
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{
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[CreateAssetMenu(fileName = "New Boolean Variable", menuName = "Architecture/Boolean Variable")]
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public class BoolVariable : ScriptableObject
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{
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#if UNITY_EDITOR
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[Multiline]
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public string DeveloperDescription = "";
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#endif
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[SerializeField]
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private bool value = false;
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public bool Value
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{
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get { return value; }
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set { this.value = value; }
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}
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}
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}
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