Browse Source

Adding initial files

master
Ken Schaefer 5 years ago
parent
commit
cd404eff35
  1. 8
      Assets/FirstPersonController.meta
  2. 8
      Assets/FirstPersonController/Prefabs.meta
  3. 283
      Assets/FirstPersonController/Prefabs/FirstPersonPlayer.prefab
  4. 7
      Assets/FirstPersonController/Prefabs/FirstPersonPlayer.prefab.meta
  5. 8
      Assets/FirstPersonController/Scripts.meta
  6. 32
      Assets/FirstPersonController/Scripts/MouseLook.cs
  7. 11
      Assets/FirstPersonController/Scripts/MouseLook.cs.meta
  8. 52
      Assets/FirstPersonController/Scripts/PlayerMovement.cs
  9. 11
      Assets/FirstPersonController/Scripts/PlayerMovement.cs.meta
  10. 8
      Assets/Plugins.meta
  11. 8
      Assets/Plugins/GitHub.meta
  12. 9
      Assets/Plugins/GitHub/Editor.meta
  13. 3
      Assets/Plugins/GitHub/Editor/AsyncBridge.Net35.dll
  14. 34
      Assets/Plugins/GitHub/Editor/AsyncBridge.Net35.dll.meta
  15. 93
      Assets/Plugins/GitHub/Editor/ExtensionLoader.cs
  16. 34
      Assets/Plugins/GitHub/Editor/ExtensionLoader.cs.meta
  17. 3
      Assets/Plugins/GitHub/Editor/GitHub.Api.45.dll
  18. 33
      Assets/Plugins/GitHub/Editor/GitHub.Api.45.dll.meta
  19. 3
      Assets/Plugins/GitHub/Editor/GitHub.Api.dll
  20. 34
      Assets/Plugins/GitHub/Editor/GitHub.Api.dll.meta
  21. 3
      Assets/Plugins/GitHub/Editor/GitHub.Logging.dll
  22. 34
      Assets/Plugins/GitHub/Editor/GitHub.Logging.dll.meta
  23. 3
      Assets/Plugins/GitHub/Editor/GitHub.Unity.45.dll
  24. 33
      Assets/Plugins/GitHub/Editor/GitHub.Unity.45.dll.meta
  25. 3
      Assets/Plugins/GitHub/Editor/GitHub.Unity.dll
  26. 34
      Assets/Plugins/GitHub/Editor/GitHub.Unity.dll.meta
  27. 3
      Assets/Plugins/GitHub/Editor/GitHub.UnityShim.dll
  28. 30
      Assets/Plugins/GitHub/Editor/GitHub.UnityShim.dll.meta
  29. 3
      Assets/Plugins/GitHub/Editor/Mono.Posix.dll
  30. 34
      Assets/Plugins/GitHub/Editor/Mono.Posix.dll.meta
  31. BIN
      Assets/Plugins/GitHub/Editor/QuickGuide.pdf
  32. 8
      Assets/Plugins/GitHub/Editor/QuickGuide.pdf.meta
  33. 3
      Assets/Plugins/GitHub/Editor/ReadOnlyCollectionsInterfaces.dll
  34. 34
      Assets/Plugins/GitHub/Editor/ReadOnlyCollectionsInterfaces.dll.meta
  35. 3
      Assets/Plugins/GitHub/Editor/System.Threading.dll
  36. 34
      Assets/Plugins/GitHub/Editor/System.Threading.dll.meta
  37. 20
      Assets/Plugins/GitHub/Editor/UnityAPIWrapper.cs
  38. 11
      Assets/Plugins/GitHub/Editor/UnityAPIWrapper.cs.meta
  39. 3
      Assets/Plugins/GitHub/Editor/big-logo@2x.png
  40. 108
      Assets/Plugins/GitHub/Editor/big-logo@2x.png.meta
  41. 237
      Assets/Plugins/GitHub/Editor/credits.txt
  42. 8
      Assets/Plugins/GitHub/Editor/credits.txt.meta
  43. 105
      Assets/Plugins/GitHub/Editor/eula.txt
  44. 8
      Assets/Plugins/GitHub/Editor/eula.txt.meta
  45. BIN
      Assets/Plugins/GitHub/Editor/libsfw.bundle
  46. 106
      Assets/Plugins/GitHub/Editor/libsfw.bundle.meta
  47. BIN
      Assets/Plugins/GitHub/Editor/libsfw.so
  48. 106
      Assets/Plugins/GitHub/Editor/libsfw.so.meta
  49. 3
      Assets/Plugins/GitHub/Editor/sfw.net.dll
  50. 34
      Assets/Plugins/GitHub/Editor/sfw.net.dll.meta
  51. 9
      Assets/Plugins/GitHub/Editor/x64.meta
  52. 3
      Assets/Plugins/GitHub/Editor/x64/pthreadVC2.dll
  53. 165
      Assets/Plugins/GitHub/Editor/x64/pthreadVC2.dll.meta
  54. 3
      Assets/Plugins/GitHub/Editor/x64/sfw_x64.dll
  55. 165
      Assets/Plugins/GitHub/Editor/x64/sfw_x64.dll.meta
  56. 9
      Assets/Plugins/GitHub/Editor/x86.meta
  57. 3
      Assets/Plugins/GitHub/Editor/x86/pthreadVC2.dll
  58. 165
      Assets/Plugins/GitHub/Editor/x86/pthreadVC2.dll.meta
  59. 3
      Assets/Plugins/GitHub/Editor/x86/sfw_x86.dll
  60. 165
      Assets/Plugins/GitHub/Editor/x86/sfw_x86.dll.meta
  61. 8
      Assets/ProBuilder Data.meta
  62. 25
      Assets/ProBuilder Data/Default Material Palette.asset
  63. 8
      Assets/ProBuilder Data/Default Material Palette.asset.meta
  64. 8
      Assets/Scenes.meta
  65. 3935
      Assets/Scenes/SampleScene.unity
  66. 7
      Assets/Scenes/SampleScene.unity.meta
  67. 45
      Packages/manifest.json
  68. 19
      ProjectSettings/AudioManager.asset
  69. 6
      ProjectSettings/ClusterInputManager.asset
  70. 34
      ProjectSettings/DynamicsManager.asset
  71. 8
      ProjectSettings/EditorBuildSettings.asset
  72. 29
      ProjectSettings/EditorSettings.asset
  73. 63
      ProjectSettings/GraphicsSettings.asset
  74. 295
      ProjectSettings/InputManager.asset
  75. 91
      ProjectSettings/NavMeshAreas.asset
  76. 128
      ProjectSettings/Packages/com.unity.probuilder/Settings.json
  77. 7
      ProjectSettings/Packages/com.unity.settings-manager/Settings.json
  78. 56
      ProjectSettings/Physics2DSettings.asset
  79. 7
      ProjectSettings/PresetManager.asset
  80. 671
      ProjectSettings/ProjectSettings.asset
  81. 2
      ProjectSettings/ProjectVersion.txt
  82. 232
      ProjectSettings/QualitySettings.asset
  83. 43
      ProjectSettings/TagManager.asset
  84. 9
      ProjectSettings/TimeManager.asset
  85. 34
      ProjectSettings/UnityConnectSettings.asset
  86. 12
      ProjectSettings/VFXManager.asset
  87. 10
      ProjectSettings/XRSettings.asset

8
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Assets/FirstPersonController/Scripts/MouseLook.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseLook : MonoBehaviour
{
public float mouseSensitivity = 100f;
public Transform playerBody;
private float xRotation = 0f;
// Start is called before the first frame update
void Start()
{
// Keep the mouse cursor in the game window
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}

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Assets/FirstPersonController/Scripts/PlayerMovement.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
// Implement movement
public CharacterController controller;
public float speed = 12f;
// Implement gravity
public float gravity = -9.81f;
private Vector3 velocity;
// Implement ground reset of gravity
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
private bool isGrounded;
// Implement jumping
public float jumpHeight = 3f;
void Update()
{
// Check if the player is on the ground and reset gravity
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
Debug.Log(isGrounded);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
// Implement movement
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
// Implement jumping
if(Input.GetButtonDown("Jump") && isGrounded)
{
Debug.Log("Jumping");
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
// Implement gravity
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}

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using UnityEditor;
using UnityEngine;
using System.IO;
using System;
namespace GitHub.Unity
{
[InitializeOnLoad]
public class ExtensionLoader : ScriptableSingleton<ExtensionLoader>
{
[SerializeField] private bool initialized = true;
public bool Initialized
{
get
{
return initialized;
}
set
{
initialized = value;
Save(true);
}
}
private static bool inSourceMode = false;
private const string sourceModePath = "Assets/Editor/build/";
private const string realPath = "Assets/Plugins/GitHub/Editor/";
private static string[] assemblies20 = { "System.Threading.dll", "AsyncBridge.Net35.dll", "ReadOnlyCollectionsInterfaces.dll", "GitHub.Api.dll", "GitHub.Unity.dll" };
private static string[] assemblies45 = { "GitHub.Api.45.dll", "GitHub.Unity.45.dll" };
private const string GITHUB_UNITY_DISABLE = "GITHUB_UNITY_DISABLE";
private static bool IsDisabled { get { return Environment.GetEnvironmentVariable(GITHUB_UNITY_DISABLE) == "1"; } }
static ExtensionLoader()
{
if (IsDisabled)
{
return;
}
EditorApplication.update += Initialize;
}
private static void Initialize()
{
EditorApplication.update -= Initialize;
// we're always doing this right now because if the plugin gets updated all the meta files will be disabled and we need to re-enable them
// we should probably detect if our assets change and re-run this instead of doing it every time
//if (!ExtensionLoader.instance.Initialized)
{
var scriptPath = Path.Combine(Application.dataPath, "Editor" + Path.DirectorySeparatorChar + "GitHub.Unity" + Path.DirectorySeparatorChar + "EntryPoint.cs");
inSourceMode = File.Exists(scriptPath);
ToggleAssemblies();
//ExtensionLoader.instance.Initialized = true;
AssetDatabase.SaveAssets();
}
}
private static void ToggleAssemblies()
{
var path = inSourceMode ? sourceModePath : realPath;
#if NET_4_6
ToggleAssemblies(path, assemblies20, false);
ToggleAssemblies(path, assemblies45, true);
#else
ToggleAssemblies(path, assemblies45, false);
ToggleAssemblies(path, assemblies20, true);
#endif
}
private static void ToggleAssemblies(string path, string[] assemblies, bool enable)
{
foreach (var file in assemblies)
{
var filepath = path + file;
PluginImporter importer = AssetImporter.GetAtPath(filepath) as PluginImporter;
if (importer == null)
{
Debug.LogFormat("GitHub for Unity: Could not find importer for {0}. Some functionality may fail.", filepath);
continue;
}
if (importer.GetCompatibleWithEditor() != enable)
{
importer.SetCompatibleWithEditor(enable);
importer.SaveAndReimport();
}
}
}
}
}

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using UnityEditor;
using UnityEngine;
using System.IO;
using System;
namespace GitHub.Unity
{
[InitializeOnLoad]
public class UnityAPIWrapper : ScriptableSingleton<UnityAPIWrapper>
{
static UnityAPIWrapper()
{
#if UNITY_2018_2_OR_NEWER
Editor.finishedDefaultHeaderGUI += editor => {
UnityShim.Raise_Editor_finishedDefaultHeaderGUI(editor);
};
#endif
}
}
}

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===============================================================================
Port of Axosoft's NSFW (https://github.com/github-for-unity/sfw)
===============================================================================
The MIT License (MIT)
Copyright (c) 2015 Axosoft
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============================================================================
AsyncBridge (https://github.com/OmerMor/AsyncBridge)
===============================================================================
The MIT License (MIT)
Copyright (c) 2015 Omer Mor
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============================================================================
TaskParallelLibrary (https://www.nuget.org/packages/TaskParallelLibrary/)
===============================================================================
MICROSOFT SOFTWARE LICENSE TERMS
MICROSOFT REACTIVE EXTENSIONS FOR JAVASCRIPT AND .NET LIBRARIES
These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you. Please read them. They apply to the software named above, which includes the media on which you received it, if any. The terms also apply to any Microsoft
updates,
supplements,
Internet-based services, and
support services
for this software, unless other terms accompany those items. If so, those terms apply.
BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO NOT USE THE SOFTWARE.
If you comply with these license terms, you have the rights below.
INSTALLATION AND USE RIGHTS. You may install and use any number of copies of the software on your devices to design, develop and test your programs.
ADDITIONAL LICENSING REQUIREMENTS AND/OR USE RIGHTS.
Distributable Code.The software contains code that you are permitted to distribute in programs you develop if you comply with the terms below.
Right to Use and Distribute. The code and text files listed in the software REDIST.TXT files are "Distributable Code."
REDIST.TXT Files. You may copy and distribute the object code form of the Distributable Code. You may also combine the object code form of the Distributable Code with your programs to develop a unified web solution and permit others via online methods to access and use that unified web solution, provided that the Distributable Code is only used as part of and in conjunction with your programs.
Third Party Distribution. You may permit distributors of your programs to copy and distribute the Distributable Code as part of those programs.
Distributable Code Requirements. For any Distributable Code, you must
add significant primary functionality to it in your programs;
require distributors and external end users to agree to terms that protect it at least as much as this agreement;
display your valid copyright notice on your programs; and
indemnify, defend, and hold harmless Microsoft from any claims, including attorneys’ fees, related to the distribution or use of your programs.
Distributable Code Restrictions. You may not
alter any copyright, trademark or patent notice in the Distributable Code;
use Microsoft’s trademarks in your programs’ names or in a way that suggests your programs come from or are endorsed by Microsoft;
include Distributable Code in malicious, deceptive or unlawful programs; or
modify or distribute the source code of any Distributable Code so that any part of it becomes subject to an Excluded License. An Excluded License is one that requires, as a condition of use, modification or distribution, that
the code be disclosed or distributed in source code form; or
others have the right to modify it.
SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some rights to use the software. Microsoft reserves all other rights. Unless applicable law gives you more rights despite this limitation, you may use the software only as expressly permitted in this agreement. In doing so, you must comply with any technical limitations in the software that only allow you to use it in certain ways. You may not
work around any technical limitations in the software;
reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation;
make more copies of the software than specified in this agreement or allowed by applicable law, despite this limitation;
publish the software for others to copy;
rent, lease or lend the software; or
transfer the software or this agreement to any third party.
BACKUP COPY. You may make one backup copy of the software. You may use it only to reinstall the software.
DOCUMENTATION. Any person that has valid access to your computer or internal network may copy and use the documentation for your internal, reference purposes.
EXPORT RESTRICTIONS. The software is subject to United States export laws and regulations. You must comply with all domestic and international export laws and regulations that apply to the software. These laws include restrictions on destinations, end users and end use. For additional information, see www.microsoft.com/exporting.
SUPPORT SERVICES. Because this software is “as is,” we may not provide support services for it.
ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, Internet-based services and support services that you use, are the entire agreement for the software and support services.
APPLICABLE LAW.
United States. If you acquired the software in the United States, Washington state law governs the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of laws principles. The laws of the state where you live govern all other claims, including claims under state consumer protection laws, unfair competition laws, and in tort.
Outside the United States. If you acquired the software in any other country, the laws of that country apply.
LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights under the laws of your country. You may also have rights with respect to the party from whom you acquired the software. This agreement does not change your rights under the laws of your country if the laws of your country do not permit it to do so.
DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.” YOU BEAR THE RISK OF USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT CHANGE. TO THE EXTENT PERMITTED UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.
This limitation applies to
anything related to the software, services, content (including code) on third party Internet sites, or third party programs; and
claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law.
It also applies even if Microsoft knew or should have known about the possibility of the damages. The above limitation or exclusion may not apply to you because your country may not allow the exclusion or limitation of incidental, consequential or other damages.
===============================================================================
dotnet-threading (https://github.com/tunnelvisionlabs/dotnet-threading)
===============================================================================
Copyright (c) Tunnel Vision Laboratories, LLC. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
these files except in compliance with the License. You may obtain a copy of the
License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
---
This project uses other open source projects, which are used under the terms
of the following license(s).
Rackspace Threading Library
Copyright (c) Rackspace, US Inc. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
these files except in compliance with the License. You may obtain a copy of the
License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
Microsoft .NET Reference Source
Copyright (c) Microsoft Corporation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============================================================================
ReadOnlyCollectionInterfaces (https://www.openhub.net/p/ReadOnlyCollections)
===============================================================================
Apache License, Version 2.0
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files.
"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.
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END OF TERMS AND CONDITIONS

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END-USER LICENSE AGREEMENT
This End-User License Agreement (EULA) is a legal agreement between you (either as an individual or on behalf of an entity) and GitHub, Inc. regarding your use of GitHub® for Unity, and associated documentation (the "Software").
IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THIS EULA, DO NOT INSTALL, USE OR COPY THE SOFTWARE.
SUMMARY
• You must agree to all of the terms of this EULA to use this Software.
• If so, you may use the Software for free and for any lawful purpose.
• This Software automatically communicates with GitHub servers
for two reasons: (1) to send error reports; and
(2) to send anonymized usage information. You can view
sample data to see what information is sent, and you may opt out of
sending the anonymized usage data.
• This Software is provided "as-is" with no warranties, and you agree
that GitHub is not liable for anything you do with it.
• You really ought to just go ahead and read the whole EULA.
It's not all that long. You should not only rely on this summary.
THE AGREEMENT
By downloading, installing, using, or copying the Software, you accept and agree to be bound by the terms of this EULA. If you do not agree to all of the terms of this EULA, you may not download, install, use or copy the Software.
THE LICENSE
This EULA entitles you to install as many copies of the Software as you want, and use the Software for any lawful purpose consistent with this EULA. Your license to use the Software is expressly conditioned upon your agreement to all of the terms of this EULA. This software is licensed, not sold. GitHub reserves all other rights not granted by this EULA.
THE RESTRICTIONS
1. When using the Software you must use it in a manner that complies
with the applicable laws in the jurisdiction(s) in which you use the
Software.
2. You may not sell, resell, rent, lease or exchange the Software for
anything of value.
3. You may redistribute the software, but it must include this EULA
and you may not repackage or bundle the Software with any
other software.
4. You may not remove or alter any proprietary notices or marks on
the Software.
PRIVACY NOTICES
The Software automatically communicates with GitHub servers for two purposes: (1) sending error reports; and (2) sending anonymized usage data so we may improve the Software. If you would like to learn more about the specific information we send, please visit https://unity.github.com/samples.html. You may opt out of sending the anonymized usage data, but if you do not want the Software to send error reports, you must uninstall the Software.
1. ERROR REPORTS. In order to help us improve the Software, when the
Software encounters certain errors, it will automatically send some
information to GitHub about the error (as described at the URL
above).
This feature may not be disabled. If you do not want to send error
reports to GitHub, you must uninstall the Software.
2. ANONYMIZED USAGE DATA. GitHub collects anonymized data about
your usage of the Software to help us make it more awesome.
Approximately once a day the Software sends such data
(as described in more detail at the URL above) to GitHub's servers.
If you do not want to send anonymized usage data to GitHub,
you may opt out by changing your settings in the
Settings dialog under the GitHub dialog.
OPEN-SOURCE NOTICES
Certain components of the Software may be subject to open-source software licenses ("Open-Source Components"), which means any software license approved as open-source licenses by the Open Source Initiative or any substantially similar licenses, including without limitation any license that, as a condition of distribution of the software licensed under such license, requires that the distributor make the software available in source code format. If you would like to see copies of the licenses applicable to the Open-Source Components, see CREDITS.txt.
To the extent there is conflict between the license terms covering the Open-Source Components and this EULA, the terms of such licenses will apply in lieu of the terms of this EULA. To the extent the terms of the licenses applicable to Open-Source Components prohibit any of the restrictions in this Agreement with respect to such Open-Source Component, such restrictions will not apply to such Open-Source Component. To the extent the terms of the licenses applicable to Open-Source Components require Licensor to make an offer to provide source code in connection with the Product, such offer is hereby made, and you may exercise it by contacting support@github.com
INTELLECTUAL PROPERTY NOTICES
The Software and all worldwide copyrights, trade secrets, and other intellectual property rights therein are the exclusive property of GitHub. GitHub reserves all rights in and to the Software not expressly granted to you in this EULA.
GitHub®, Atom™, their stylized versions and the Invertocat® are GitHub's Trademarks or registered Trademarks. You agree not to display or use these trademarks in any manner without GitHub's prior, written permission, except as allowed by GitHub's Logos and Usage Policy: https://github.com/logos.
DISCLAIMERS AND LIMITATIONS ON LIABILITY
THE SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, AND NO WARRANTY, EITHER EXPRESS OR IMPLIED, IS GIVEN. YOUR USE OF THE SOFTWARE IS AT YOUR SOLE RISK. GitHub does not warrant that (i) the Software will meet your specific requirements; (ii) the Software is fully compatible with any particular platform; (iii) your use of the Software will be uninterrupted, timely, secure, or error-free; (iv) the results that may be obtained from the use of the Software will be accurate or reliable; (v) the quality of any products, services, information, or other material purchased or obtained by you through the Software will meet your expectations; or (vi) any errors in the Software will be corrected.
YOU EXPRESSLY UNDERSTAND AND AGREE THAT GITHUB SHALL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES, INCLUDING BUT NOT LIMITED TO, DAMAGES FOR LOSS OF PROFITS, GOODWILL, USE, DATA OR OTHER INTANGIBLE LOSSES (EVEN IF GITHUB HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES) RELATED TO THE SOFTWARE, including, for example: (i) the use or the inability to use the Software; (ii) the cost of procurement of substitute goods and services resulting from any goods, data, information or services purchased or obtained or messages received or transactions entered into through or from the Software; (iii) unauthorized access to or alteration of your transmissions or data; (iv) statements or conduct of any third-party on the Software; (v) or any other matter relating to the Software.
GitHub reserves the right at any time and from time to time to modify or discontinue, temporarily or permanently, the Software (or any part thereof) with or without notice. GitHub shall not be liable to you or to any third-party for any modification, price change, suspension or discontinuance of the Software.
MISCELLANEA
1. If you configure the Software to work with one or more accounts
on the GitHub.com website or with an instance of GitHub Enterprise,
your use of the Software will also be governed by the GitHub.com
website Terms of Service and/or the license agreement applicable to
your instance of GitHub Enterprise.
2. The failure of GitHub to exercise or enforce any right or provision
of this EULA shall not constitute a waiver of such right or provision.
3. This EULA constitutes the entire agreement between you and GitHub
and governs your use of the Software, superseding any prior
agreements between you and GitHub (including, but not limited to,
any prior versions of the EULA).
4. You agree that this EULA and your use of the Software are governed
under California law and any dispute related to the Software must
be brought in a tribunal of competent jurisdiction located in or
near San Francisco, California.
5. Please send any questions about this EULA to support@github.com.

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