Browse Source

Refactored the player movement script

master
Ken Schaefer 5 years ago
parent
commit
ba088f7a7b
  1. 43
      Assets/FirstPersonController/Scripts/PlayerMovement.cs
  2. 16
      Assets/FirstPersonController/Variables/GravityEarth.asset
  3. 8
      Assets/FirstPersonController/Variables/GravityEarth.asset.meta
  4. 16
      Assets/FirstPersonController/Variables/GravityEarthMoon.asset
  5. 8
      Assets/FirstPersonController/Variables/GravityEarthMoon.asset.meta
  6. 16
      Assets/FirstPersonController/Variables/GravityJupiter.asset
  7. 8
      Assets/FirstPersonController/Variables/GravityJupiter.asset.meta
  8. 16
      Assets/FirstPersonController/Variables/GravityMars.asset
  9. 8
      Assets/FirstPersonController/Variables/GravityMars.asset.meta
  10. 16
      Assets/FirstPersonController/Variables/GravityMercury.asset
  11. 8
      Assets/FirstPersonController/Variables/GravityMercury.asset.meta
  12. 16
      Assets/FirstPersonController/Variables/GravityNeptune.asset
  13. 8
      Assets/FirstPersonController/Variables/GravityNeptune.asset.meta
  14. 16
      Assets/FirstPersonController/Variables/GravityPluto.asset
  15. 8
      Assets/FirstPersonController/Variables/GravityPluto.asset.meta
  16. 16
      Assets/FirstPersonController/Variables/GravitySaturn.asset
  17. 8
      Assets/FirstPersonController/Variables/GravitySaturn.asset.meta
  18. 16
      Assets/FirstPersonController/Variables/GravityUranus.asset
  19. 8
      Assets/FirstPersonController/Variables/GravityUranus.asset.meta
  20. 16
      Assets/FirstPersonController/Variables/GravityVenus.asset
  21. 8
      Assets/FirstPersonController/Variables/GravityVenus.asset.meta
  22. 16
      Assets/FirstPersonController/Variables/PlayerJumpHeight.asset
  23. 8
      Assets/FirstPersonController/Variables/PlayerJumpHeight.asset.meta
  24. 16
      Assets/FirstPersonController/Variables/PlayerSpeed.asset
  25. 8
      Assets/FirstPersonController/Variables/PlayerSpeed.asset.meta
  26. 65
      Assets/Scenes/SampleScene.unity
  27. 33
      ProjectSettings/QualitySettings.asset
  28. 2
      ProjectSettings/UnityConnectSettings.asset

43
Assets/FirstPersonController/Scripts/PlayerMovement.cs

@ -1,35 +1,45 @@
/****************************************************************************** /******************************************************************************
* Initial code based on Brackey's FPS video * Initial code based on Brackey's FPS video
* https://youtu.be/_QajrabyTJc * https://youtu.be/_QajrabyTJc
*
* Notes:
* Refactored public fields to [SerializeField].
*
* Refactored player and environment attributes to use Float References. This
* will allow other objects to buff/debuff these settings.
*****************************************************************************/
/******************************************************************************
*
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Architecture.Variables;
using UnityEngine; using UnityEngine;
public class PlayerMovement : MonoBehaviour public class PlayerMovement : MonoBehaviour
{ {
// Implement movement [Header("Character")]
public CharacterController controller; [SerializeField] private CharacterController controller;
public float speed = 12f;
// Implement gravity [Header("Attributes")]
public float gravity = -9.81f; [SerializeField] private FloatReference playerSpeed;
[SerializeField] private FloatReference jumpHeight;
[Header("Environment")]
[SerializeField] private FloatReference gravity;
private Vector3 velocity; private Vector3 velocity;
// Implement ground reset of gravity [Header("Ground")]
public Transform groundCheck; [SerializeField] private Transform groundCheck;
public float groundDistance = 0.4f; [SerializeField] private float groundDistance = 0.4f;
public LayerMask groundMask; [SerializeField] private LayerMask groundMask;
private bool isGrounded; private bool isGrounded;
// Implement jumping
public float jumpHeight = 3f;
void Update() void Update()
{ {
// Check if the player is on the ground and reset gravity // Check if the player is on the ground and reset gravity
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
Debug.Log(isGrounded);
if (isGrounded && velocity.y < 0) if (isGrounded && velocity.y < 0)
{ {
velocity.y = -2f; velocity.y = -2f;
@ -40,17 +50,16 @@ public class PlayerMovement : MonoBehaviour
float z = Input.GetAxis("Vertical"); float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z; Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime); controller.Move(move * playerSpeed.Value * Time.deltaTime);
// Implement jumping // Implement jumping
if(Input.GetButtonDown("Jump") && isGrounded) if(Input.GetButtonDown("Jump") && isGrounded)
{ {
Debug.Log("Jumping"); velocity.y = Mathf.Sqrt(jumpHeight.Value * -2f * gravity.Value);
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
} }
// Implement gravity // Implement gravity
velocity.y += gravity * Time.deltaTime; velocity.y += gravity.Value * Time.deltaTime;
controller.Move(velocity * Time.deltaTime); controller.Move(velocity * Time.deltaTime);
} }
} }

16
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
blendWeights: 4 skinWeights: 4
textureQuality: 0 textureQuality: 0
anisotropicTextures: 2 anisotropicTextures: 2
antiAliasing: 2 antiAliasing: 2
@ -215,18 +220,6 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: [] excludedTargetPlatforms: []
m_PerPlatformDefaultQuality: m_PerPlatformDefaultQuality: {}
Android: 2
Lumin: 5
Nintendo 3DS: 5
Nintendo Switch: 5
PS4: 5
PSP2: 2
Stadia: 5
Standalone: 5
WebGL: 3
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2

2
ProjectSettings/UnityConnectSettings.asset

@ -4,7 +4,7 @@
UnityConnectSettings: UnityConnectSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 1 serializedVersion: 1
m_Enabled: 0 m_Enabled: 1
m_TestMode: 0 m_TestMode: 0
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events

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