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33 lines
867 B
33 lines
867 B
5 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MouseLook : MonoBehaviour
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{
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public float mouseSensitivity = 100f;
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public Transform playerBody;
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private float xRotation = 0f;
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// Start is called before the first frame update
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void Start()
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{
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// Keep the mouse cursor in the game window
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Cursor.lockState = CursorLockMode.Locked;
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}
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// Update is called once per frame
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void Update()
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{
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float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
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float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
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xRotation -= mouseY;
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xRotation = Mathf.Clamp(xRotation, -90f, 90f);
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transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
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playerBody.Rotate(Vector3.up * mouseX);
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}
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}
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