using System.Collections; using System.Collections.Generic; using UnityEngine; public class MouseLook : MonoBehaviour { public float mouseSensitivity = 100f; public Transform playerBody; private float xRotation = 0f; // Start is called before the first frame update void Start() { // Keep the mouse cursor in the game window Cursor.lockState = CursorLockMode.Locked; } // Update is called once per frame void Update() { float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime; float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; xRotation -= mouseY; xRotation = Mathf.Clamp(xRotation, -90f, 90f); transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f); playerBody.Rotate(Vector3.up * mouseX); } }