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15 lines
598 B
15 lines
598 B
10 months ago
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using UnityEngine;
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/// <summary>
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/// This class represents a single conversation element (phrase, sentence, etc.). The properties represent the
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/// components of a dialog UI that may be shown to the player. In this implementation the dialog is shown with a
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/// character name, a small profile photo of the character, and the content of the entry. A given conversation
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/// would comprise of an array of this class.
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/// </summary>
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[System.Serializable]
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public class ConversationEntry
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{
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public string SpeakingCharacterName;
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public string ConversationText;
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public Sprite DisplayPic;
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}
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