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Ken Schaefer 1 year ago
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  1. 6
      .vsconfig
  2. 20
      Assets/BallTransform.cs
  3. 11
      Assets/BallTransform.cs.meta
  4. 8
      Assets/Ground textures pack.meta
  5. 8
      Assets/Ground textures pack/Dry ground.meta
  6. 37
      Assets/Ground textures pack/Dry ground/Dry ground pattern.mat
  7. 16
      Assets/Ground textures pack/Dry ground/Dry ground pattern.mat.meta
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  13. 99
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  14. 8
      Assets/Ground textures pack/Grass & dead leafs 01.meta
  15. 37
      Assets/Ground textures pack/Grass & dead leafs 01/Grass & dead leafs pattern 01.mat
  16. 15
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  22. 99
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  23. 8
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  24. 37
      Assets/Ground textures pack/Grass & dead leafs 02/Grass & dead leafs pattern 02.mat
  25. 15
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  26. BIN
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  31. 171
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  32. 8
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  33. 37
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  34. 15
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  41. 8
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  42. 37
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  43. 14
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  44. BIN
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  45. 171
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  47. 171
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  50. 8
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  51. 37
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  52. 14
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  63. 171
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      Assets/Ground textures pack/Grass 03/normal.tga
  65. 171
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  68. 8
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  69. 37
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  70. 15
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  72. 171
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  101. Some files were not shown because too many files have changed in this diff Show More

6
.vsconfig

@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

20
Assets/BallTransform.cs

@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BallTransform : MonoBehaviour
{
public Vector3 scaleChange;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.localScale += scaleChange;
}
}

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