Browse Source

initial

master
Ken Schaefer 1 year ago
parent
commit
585d4d359e
  1. 52
      .gitignore
  2. 6
      .vsconfig
  3. 9
      Assets/Animation.meta
  4. 891
      Assets/Animation/Button.controller
  5. 8
      Assets/Animation/Button.controller.meta
  6. 8
      Assets/Resources.meta
  7. 1
      Assets/Resources/BillingMode.json
  8. 7
      Assets/Resources/BillingMode.json.meta
  9. 9
      Assets/Scenes.meta
  10. 2289
      Assets/Scenes/CodeClicker.unity
  11. 8
      Assets/Scenes/CodeClicker.unity.meta
  12. 9
      Assets/Scripts.meta
  13. 102
      Assets/Scripts/GameController.cs
  14. 12
      Assets/Scripts/GameController.cs.meta
  15. 101
      Assets/Scripts/StoreItem.cs
  16. 12
      Assets/Scripts/StoreItem.cs.meta
  17. 9
      Assets/Sprites.meta
  18. BIN
      Assets/Sprites/button.png
  19. 166
      Assets/Sprites/button.png.meta
  20. 480
      Logs/AssetImportWorker0.log
  21. 440
      Logs/AssetImportWorker1.log
  22. 69
      Logs/Packages-Update.log
  23. 3
      Logs/shadercompiler-AssetImportWorker0.log
  24. 3
      Logs/shadercompiler-UnityShaderCompiler.exe0.log
  25. 6
      Logs/shadercompiler-UnityShaderCompiler.exe1.log
  26. 6
      Logs/shadercompiler-UnityShaderCompiler.exe2.log
  27. 49
      Packages/manifest.json
  28. 413
      Packages/packages-lock.json
  29. 16
      ProjectSettings/AudioManager.asset
  30. 6
      ProjectSettings/ClusterInputManager.asset
  31. 16
      ProjectSettings/DynamicsManager.asset
  32. 9
      ProjectSettings/EditorBuildSettings.asset
  33. 15
      ProjectSettings/EditorSettings.asset
  34. 38
      ProjectSettings/GraphicsSettings.asset
  35. 295
      ProjectSettings/InputManager.asset
  36. 35
      ProjectSettings/MemorySettings.asset
  37. 71
      ProjectSettings/NavMeshAreas.asset
  38. 8
      ProjectSettings/NetworkManager.asset
  39. 36
      ProjectSettings/PackageManagerSettings.asset
  40. 0
      ProjectSettings/Packages/com.unity.services.core/Settings.json
  41. 32
      ProjectSettings/Physics2DSettings.asset
  42. 6
      ProjectSettings/PresetManager.asset
  43. 904
      ProjectSettings/ProjectSettings.asset
  44. 2
      ProjectSettings/ProjectVersion.txt
  45. 182
      ProjectSettings/QualitySettings.asset
  46. 43
      ProjectSettings/TagManager.asset
  47. 8
      ProjectSettings/TimeManager.asset
  48. 34
      ProjectSettings/UnityConnectSettings.asset
  49. 11
      ProjectSettings/VFXManager.asset
  50. 8
      ProjectSettings/VersionControlSettings.asset
  51. 10
      ProjectSettings/XRSettings.asset
  52. 15
      README.md
  53. BIN
      UserSettings/EditorUserSettings.asset
  54. 1207
      UserSettings/Layouts/default-2022.dwlt

52
.gitignore vendored

@ -1,38 +1,12 @@
# ---> Unity
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/ /[Ll]ibrary/
/[Tt]emp/ /[Tt]emp/
/[Oo]bj/ /[Oo]bj/
/[Bb]uild/ /[Bb]uild/
/[Bb]uilds/ /[Bb]uilds/
/[Ll]ogs/ /Assets/AssetStoreTools*
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size. # Autogenerated VS/MD solution and project files
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/ ExportedObj/
.consulo/
*.csproj *.csproj
*.unityproj *.unityproj
*.sln *.sln
@ -43,32 +17,14 @@ ExportedObj/
*.pidb *.pidb
*.booproj *.booproj
*.svd *.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files # Unity3D generated meta files
*.pidb.meta *.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports # Unity3D Generated File On Crash Reports
sysinfo.txt sysinfo.txt
# Builds # Builds
*.apk *.apk
*.aab
*.unitypackage *.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

6
.vsconfig

@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

9
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using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// The Game Controller manages the general play of the game. It handles tracking
/// and management of the player's pool of resources and the automatic increase of
/// the pool over time.
///
/// Attach this class to an empty game object in your Hierarchy panel.
///
/// This idle game is a clone of the Cookie Clicker application at http://orteil.dashnet.org/cookieclicker/
/// </summary>
public class GameController : MonoBehaviour {
#region Properties
/// <summary>
/// How much is in the player's pool
/// </summary>
private float _pool;
public float Pool
{
get
{
return _pool;
}
set
{
_pool = value;
poolText.text = PoolTextPrefix + _pool.ToString("0.00");
}
}
/// <summary>
/// How much the pool is automatically incremented per second
/// </summary>
private float _increasePerSecond;
public float IncreasePerSecond
{
get
{
return _increasePerSecond;
}
set
{
_increasePerSecond = value;
rateText.text = "per second: " + _increasePerSecond.ToString("0.0");
}
}
/// <summary>
/// The pool text prefix.
/// </summary>
public string PoolTextPrefix;
/// <summary>
/// Represents the click power of each button click. Each button click
/// will add this much to the player's pool.
/// </summary>
[Tooltip("How many reasources the player will make when they hit the button.")]
public float powerPerClick = 1;
// In the Hierarchy panel, select the empty game object that holds this controller,
// drag and drop each game object onto these properties in the inspector panel.
[Header("Object References")]
public Text poolText;
public Text rateText;
#endregion
#region Methods
/****
* Button click event handler for the main game button. Select the game button in
* the hierarchy. In the inspector find the On Click() section and click the + button
* drag the game controller from the hierarchy onto the object reference in the click
* section. Then select GameController.ClickedButton from the method drop down.
*****/
public void ClickedButton()
{
// Each button click will increment the pool by the click power value.
Pool += powerPerClick;
}
#endregion
#region MonoBehavior
// Use this for initialization
void Start()
{
Pool = 0;
IncreasePerSecond = 0;
}
// Update is called once per frame
void Update()
{
// Each second the game is running, increment the pool by the Increase per second
// value. Increase per second is increased by purchasing upgrades from the store.
Pool += IncreasePerSecond * Time.deltaTime;
}
#endregion
}

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using UnityEngine;
using UnityEngine.UI;
// The item can do one of two things, increase the power of the
// player's click on the main button, or increase the amount of
// resources generated each second during the game loop.
public enum ItemType
{
ClickPower,
PerSecondIncrease
}
/// <summary>
/// This class is attached to each store button in the store menu. It represents the
/// behavior of each upgrade that the player may purchase in the game.
/// </summary>
public class StoreItem : MonoBehaviour {
#region Properties
// What does this upgrade affect? Power per second or power per click
public ItemType itemType;
[Tooltip("How much will this upgrade cost")]
public int cost;
[Tooltip("If purchased, how much will it increase this")]
public float increaseAmount;
// In the Hierarchy panel, select the button for this upgrade,
// drag and drop each game object onto these properties in the inspector panel.
[Header("Object References")]
public Text costText;
public Text qtyText;
#endregion
#region Local Properties
// Total number of this item purchased by the player.
private int qty;
// A reference to the game controller script
private GameController controller;
// A reference to the button that this script is attached to
private Button button;
#endregion
#region Methods
/*****
* This is a button event handler for the button that this script is attached to.
* There is no need to wire this handler to the button in the Inspector panel,
* rather this method is assigned in the Start method using AddListener().
* The purpose of this method is to apply the upgrade values to the properties
* of the Game Controller, and to update the properties(statistics) of this script.
*****/
public void ButtonClicked()
{
// Remove the cost of this upgrade from the player's pool
controller.Pool -= cost;
// Increment the Game Controller value based on the type of this upgrade.
switch (itemType)
{
case ItemType.ClickPower:
controller.powerPerClick += increaseAmount;
break;
case ItemType.PerSecondIncrease:
controller.IncreasePerSecond += increaseAmount;
break;
}
// increase the number of times this upgrade was purchased
qty++;
qtyText.text = qty.ToString();
}
#endregion
#region MonoBehavior
// Use this for initialization
void Start()
{
// Set the initial properties of this upgrade
qty = 0;
qtyText.text = qty.ToString();
costText.text = cost.ToString();
// Get a reference to the button that this script is attached to
// and assign and event listener
button = transform.GetComponent<Button>();
button.onClick.AddListener(this.ButtonClicked);
// Get a reference to the Game Controller
controller = GameObject.FindObjectOfType<GameController>();
}
// Update is called once per frame
void Update()
{
// Make the button disabled until the player has enough money to pay
// for the upgrade.
button.interactable = (controller.Pool >= cost);
}
#endregion
}

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initialDomainReloadingComplete (49ms)
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AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
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Refreshing native plugins compatible for Editor in 3.74 ms, found 2 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Native extension for WebGL target not found
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- Finished resetting the current domain, in 0.423 seconds
Domain Reload Profiling: 889ms
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initialDomainReloadingComplete (32ms)
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TypeCache.ScanAssembly (138ms)
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2481 Unused Serialized files (Serialized files now loaded: 0)
Unloading 61 unused Assets / (68.3 KB). Loaded Objects now: 2929.
Memory consumption went from 108.6 MB to 108.6 MB.
Total: 6.142400 ms (FindLiveObjects: 0.204200 ms CreateObjectMapping: 0.099300 ms MarkObjects: 5.728100 ms DeleteObjects: 0.110100 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
========================================================================
Received Import Request.
Time since last request: 585730.516747 seconds.
path: Assets/Scripts/StoreItem.cs
artifactKey: Guid(d4cf62febef6bf4469579b2d157adcef) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/StoreItem.cs using Guid(d4cf62febef6bf4469579b2d157adcef) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a64c1d4bf29b5bdf6e5d7cc1b58d0aec') in 0.002799 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000011 seconds.
path: Assets/Scripts/GameController.cs
artifactKey: Guid(4ac649b3c4a40264396b80070314cbd4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/GameController.cs using Guid(4ac649b3c4a40264396b80070314cbd4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8b8a96ee065242b34eac572fce09d81f') in 0.000206 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.563 seconds
Refreshing native plugins compatible for Editor in 3.74 ms, found 2 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.573 seconds
Domain Reload Profiling: 1134ms
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initialDomainReloadingComplete (22ms)
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SetLoadedEditorAssemblies (2ms)
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ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 3.77 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2474 Unused Serialized files (Serialized files now loaded: 0)
Unloading 52 unused Assets / (42.7 KB). Loaded Objects now: 2932.
Memory consumption went from 107.0 MB to 106.9 MB.
Total: 5.449100 ms (FindLiveObjects: 0.181000 ms CreateObjectMapping: 0.057300 ms MarkObjects: 5.143000 ms DeleteObjects: 0.067000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
========================================================================
Received Import Request.
Time since last request: 6357.841681 seconds.
path: Assets/Resources/BillingMode.json
artifactKey: Guid(bbd38e0a7815b504890e4e815d886ae2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/BillingMode.json using Guid(bbd38e0a7815b504890e4e815d886ae2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7c219561a059c7788ef1e6023f8d054c') in 0.006723 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 2.389334 seconds.
path: Assets/Animation/Button.controller
artifactKey: Guid(b7594b2b7f2a01245aaf87c7349ba852) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animation/Button.controller using Guid(b7594b2b7f2a01245aaf87c7349ba852) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '654a0a7f4566e909bb4065ed468ae76d') in 0.001989 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 14
========================================================================
Received Import Request.
Time since last request: 5.292949 seconds.
path: Assets/Animation
artifactKey: Guid(8a256f25f9717674c88cf5c199b08bff) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animation using Guid(8a256f25f9717674c88cf5c199b08bff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '75b6af0c0b44681b0d1cf36fe4428be3') in 0.000322 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.536 seconds
Refreshing native plugins compatible for Editor in 3.86 ms, found 2 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.542 seconds
Domain Reload Profiling: 1077ms
BeginReloadAssembly (206ms)
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initialDomainReloadingComplete (21ms)
LoadAllAssembliesAndSetupDomain (277ms)
LoadAssemblies (179ms)
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AnalyzeDomain (140ms)
TypeCache.Refresh (138ms)
TypeCache.ScanAssembly (128ms)
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FinalizeReload (542ms)
ReleaseScriptCaches (0ms)
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LogAssemblyErrors (0ms)
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SetLoadedEditorAssemblies (2ms)
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ProcessInitializeOnLoadMethodAttributes (100ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 3.67 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2474 Unused Serialized files (Serialized files now loaded: 0)
Unloading 52 unused Assets / (42.8 KB). Loaded Objects now: 2936.
Memory consumption went from 107.0 MB to 107.0 MB.
Total: 5.331300 ms (FindLiveObjects: 0.176200 ms CreateObjectMapping: 0.052600 ms MarkObjects: 5.037500 ms DeleteObjects: 0.064400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.543 seconds
Refreshing native plugins compatible for Editor in 3.58 ms, found 2 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.533 seconds
Domain Reload Profiling: 1075ms
BeginReloadAssembly (209ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
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initialDomainReloadingComplete (21ms)
LoadAllAssembliesAndSetupDomain (281ms)
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TypeCache.Refresh (140ms)
TypeCache.ScanAssembly (130ms)
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FinalizeReload (534ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (299ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (18ms)
SetLoadedEditorAssemblies (2ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (39ms)
ProcessInitializeOnLoadAttributes (139ms)
ProcessInitializeOnLoadMethodAttributes (94ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 3.81 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2474 Unused Serialized files (Serialized files now loaded: 0)
Unloading 52 unused Assets / (42.9 KB). Loaded Objects now: 2939.
Memory consumption went from 107.0 MB to 107.0 MB.
Total: 5.763700 ms (FindLiveObjects: 0.178700 ms CreateObjectMapping: 0.080600 ms MarkObjects: 5.438300 ms DeleteObjects: 0.065500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.538 seconds
Refreshing native plugins compatible for Editor in 4.18 ms, found 2 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.549 seconds
Domain Reload Profiling: 1087ms
BeginReloadAssembly (209ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
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CreateAndSetChildDomain (30ms)
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RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (276ms)
LoadAssemblies (178ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (140ms)
TypeCache.Refresh (138ms)
TypeCache.ScanAssembly (128ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (2ms)
FinalizeReload (550ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (312ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (20ms)
SetLoadedEditorAssemblies (2ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (42ms)
ProcessInitializeOnLoadAttributes (147ms)
ProcessInitializeOnLoadMethodAttributes (94ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 3.85 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2474 Unused Serialized files (Serialized files now loaded: 0)
Unloading 52 unused Assets / (42.7 KB). Loaded Objects now: 2942.
Memory consumption went from 107.0 MB to 107.0 MB.
Total: 6.106500 ms (FindLiveObjects: 0.189600 ms CreateObjectMapping: 0.056200 ms MarkObjects: 5.795000 ms DeleteObjects: 0.064500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->

440
Logs/AssetImportWorker1.log

@ -0,0 +1,440 @@
Using pre-set license
Built from '2022.3/staging' branch; Version is '2022.3.3f1 (7cdc2969a641) revision 8182825'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'en' Physical Memory: 65481 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
F:/Projects/Unity/Personal/Clicker Game
-logFile
Logs/AssetImportWorker1.log
-srvPort
54562
Successfully changed project path to: F:/Projects/Unity/Personal/Clicker Game
F:/Projects/Unity/Personal/Clicker Game
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [26688] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 1597357922 [EditorId] 1597357922 [Version] 1048832 [Id] WindowsEditor(7,GODUS-ZX1) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [26688] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 1597357922 [EditorId] 1597357922 [Version] 1048832 [Id] WindowsEditor(7,GODUS-ZX1) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 9.05 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.3f1 (7cdc2969a641)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path F:/Projects/Unity/Personal/Clicker Game/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 6700 XT (ID=0x73df)
Vendor: ATI
VRAM: 12243 MB
Driver: 31.0.14057.5006
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56252
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
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69
Logs/Packages-Update.log

@ -0,0 +1,69 @@
=== Tue Apr 16 09:48:17 2019
Packages were changed.
Update Mode: resetToDefaultDependencies
The following packages were added:
com.unity.analytics@3.3.2
com.unity.purchasing@2.0.6
com.unity.ads@2.0.8
com.unity.textmeshpro@2.0.0
com.unity.package-manager-ui@2.1.2
com.unity.collab-proxy@1.2.16
com.unity.timeline@1.0.0
com.unity.modules.ai@1.0.0
com.unity.modules.animation@1.0.0
com.unity.modules.assetbundle@1.0.0
com.unity.modules.audio@1.0.0
com.unity.modules.cloth@1.0.0
com.unity.modules.director@1.0.0
com.unity.modules.imageconversion@1.0.0
com.unity.modules.imgui@1.0.0
com.unity.modules.jsonserialize@1.0.0
com.unity.modules.particlesystem@1.0.0
com.unity.modules.physics@1.0.0
com.unity.modules.physics2d@1.0.0
com.unity.modules.screencapture@1.0.0
com.unity.modules.terrain@1.0.0
com.unity.modules.terrainphysics@1.0.0
com.unity.modules.tilemap@1.0.0
com.unity.modules.ui@1.0.0
com.unity.modules.uielements@1.0.0
com.unity.modules.umbra@1.0.0
com.unity.modules.unityanalytics@1.0.0
com.unity.modules.unitywebrequest@1.0.0
com.unity.modules.unitywebrequestassetbundle@1.0.0
com.unity.modules.unitywebrequestaudio@1.0.0
com.unity.modules.unitywebrequesttexture@1.0.0
com.unity.modules.unitywebrequestwww@1.0.0
com.unity.modules.vehicles@1.0.0
com.unity.modules.video@1.0.0
com.unity.modules.vr@1.0.0
com.unity.modules.wind@1.0.0
com.unity.modules.xr@1.0.0
=== Sat Jul 1 07:34:34 2023
Packages were changed.
Update Mode: updateDependencies
The following packages were added:
com.unity.2d.sprite@1.0.0
com.unity.2d.tilemap@1.0.0
com.unity.ide.rider@3.0.24
com.unity.ide.visualstudio@2.0.18
com.unity.ide.vscode@1.2.5
com.unity.modules.androidjni@1.0.0
com.unity.test-framework@1.1.33
com.unity.ugui@1.0.0
com.unity.ai.navigation@1.1.3
The following packages were updated:
com.unity.ads from version 2.0.8 to 4.4.2
com.unity.analytics from version 3.3.2 to 3.8.1
com.unity.collab-proxy from version 1.2.16 to 2.0.5
com.unity.purchasing from version 2.0.6 to 4.9.3
com.unity.textmeshpro from version 2.0.0 to 3.0.6
com.unity.timeline from version 1.0.0 to 1.7.4
The following packages were removed:
com.unity.package-manager-ui@2.1.2

3
Logs/shadercompiler-AssetImportWorker0.log

@ -0,0 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

3
Logs/shadercompiler-UnityShaderCompiler.exe0.log

@ -0,0 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

6
Logs/shadercompiler-UnityShaderCompiler.exe1.log

@ -0,0 +1,6 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
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6
Logs/shadercompiler-UnityShaderCompiler.exe2.log

@ -0,0 +1,6 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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49
Packages/manifest.json

@ -0,0 +1,49 @@
{
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"com.unity.2d.tilemap": "1.0.0",
"com.unity.ads": "4.4.2",
"com.unity.ai.navigation": "1.1.3",
"com.unity.analytics": "3.8.1",
"com.unity.collab-proxy": "2.0.5",
"com.unity.ide.rider": "3.0.24",
"com.unity.ide.visualstudio": "2.0.18",
"com.unity.ide.vscode": "1.2.5",
"com.unity.purchasing": "4.9.3",
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# u3d-clicker-game # ClickerGame
## Description
This game is a clone of Orteil's [Cookie Clicker](http://orteil.dashnet.org/cookieclicker/) game. The base game is included in the Packt book *Unity 5: Learning C# by Developing Games*.
## Project Goal
I have two goals for this project.
1. To expand this game beyond what the book presented to include new functionality and my own theme. Some of the functionality will continue to clone what Orteil has already done, and some will be new.
2. To use this application as a platform for learning GitHub.
## Release Notes
### v 1.0
The base game as presented in the book with minor corrections for typos for errors that made it into the book.

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