An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// Changes the Image on a UI-element.
/// </summary>
[CommandInfo("UI",
"Set UI-Image",
"Changes the Image of a UI-Element.")]
[AddComponentMenu("")]
public class SetUIImage : Command
{
[Tooltip("List of UI-objects to set the image property on")]
[SerializeField] protected List<Image> targetImages = new List<Image>();
[Tooltip("The sprite set on the target Image")]
[SerializeField] protected Sprite imageSprite;
#region Public members
public override void OnEnter()
{
for (int i = 0; i < targetImages.Count; i++)
{
var targetImage = targetImages[i];
targetImage.sprite = imageSprite;
}
Continue();
}
public override string GetSummary()
{
string summary = "";
for (int i = 0; i < targetImages.Count; i++)
{
var targetImage = targetImages[i];
if (targetImage == null)
{
continue;
}
if (summary.Length > 0)
{
summary += ", ";
}
summary += targetImage.name;
}
if (summary.Length == 0)
{
return "Error: No cursor sprite selected";
}
return summary + " = " + imageSprite;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool IsReorderableArray(string propertyName)
{
if (propertyName == "targetImages")
{
return true;
}
return false;
}
public override void OnCommandAdded(Block parentBlock)
{
// Add a default empty entry
targetImages.Add(null);
}
#endregion
}
}