An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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chrisgregan 3a1862d07f Custom editor for Dialog Input 10 years ago
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CharacterEditor.cs Tell user that all character portraits should be same dimensions #102 10 years ago
CharacterEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
DialogInputEditor.cs Custom editor for Dialog Input 10 years ago
DialogInputEditor.cs.meta Custom editor for Dialog Input 10 years ago
LocalizationEditor.cs Improved LocalizationEditor.ExportLocalizationFile 10 years ago
LocalizationEditor.cs.meta Renamed Language to Localisation for clarity #8 10 years ago
MenuEditor.cs Added NullTargetCheck() to catch cases of orphaned command editors 10 years ago
MenuEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
MenuTimerEditor.cs Added NullTargetCheck() to catch cases of orphaned command editors 10 years ago
MenuTimerEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
NarrativeMenuItems.cs Spawn narrative prefabs at 0,0,0 by default #106 10 years ago
NarrativeMenuItems.cs.meta Split Fungus create menu items into groups 10 years ago
PortraitEditor.cs Added NullTargetCheck() to catch cases of orphaned command editors 10 years ago
PortraitEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
SayEditor.cs Say Dialog automatically fades in / out when writing 10 years ago
SayEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
StageEditor.cs Added NullTargetCheck() to catch cases of orphaned command editors 10 years ago
StageEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago