An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Chris Gregan efb329ca52
Merge pull request #673 from stevehalliwell/ConversationOptions
7 years ago
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BlockReference.cs Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
BlockReference.cs.meta Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
ConversationManager.cs Merge pull request #673 from stevehalliwell/ConversationOptions 7 years ago
ConversationManager.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
EventDispatcher.cs Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
EventDispatcher.cs.meta Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
FlowchartData.cs Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. 8 years ago
FlowchartData.cs.meta Updated comments for Save System. 8 years ago
FungusConstants.cs Exposed Save Data key to support multiple game save files in the same project 8 years ago
FungusConstants.cs.meta Moved global constants to FungusConstants static class. 8 years ago
GlobalVariables.cs Added GlobalVariables 7 years ago
GlobalVariables.cs.meta Added GlobalVariables 7 years ago
PortraitUtils.cs Fixed Setting facing in lua only works if portraits are set to “FRONT” #528 8 years ago
PortraitUtils.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SaveDataItem.cs Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. 8 years ago
SaveDataItem.cs.meta Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. 8 years ago
SaveHistory.cs Separate NarrativeLogMenu from SaveMenu 8 years ago
SaveHistory.cs.meta Updated comments for Save System. 8 years ago
SavePointData.cs Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
SavePointData.cs.meta Updated comments for Save System. 8 years ago
StringFormatter.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
StringFormatter.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
TextTagParser.cs Conversation support for setting default clear, wait for input and fade options via command 7 years ago
TextTagParser.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
TextTagToken.cs Added TextTag WVO WaitForVoiceOver 7 years ago
TextTagToken.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago