You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
45 lines
1.6 KiB
45 lines
1.6 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using UnityEngine; |
|
using System.Collections.Generic; |
|
|
|
namespace Fungus |
|
{ |
|
[EventHandlerInfo("Scene", |
|
"Save Point Loaded", |
|
"Execute this block when a saved point is loaded. Use the 'new_game' key to handle game start.")] |
|
public class SavePointLoaded : EventHandler |
|
{ |
|
[Tooltip("Block will execute if the Save Key of the loaded save point matches this save key.")] |
|
[SerializeField] protected List<string> savePointKeys = new List<string>(); |
|
|
|
protected void OnSavePointLoaded(string _savePointKey) |
|
{ |
|
for (int i = 0; i < savePointKeys.Count; i++) |
|
{ |
|
var key = savePointKeys[i]; |
|
if (string.Compare(key, _savePointKey, true) == 0) |
|
{ |
|
ExecuteBlock(); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
#region Public methods |
|
|
|
public static void NotifyEventHandlers(string _savePointKey) |
|
{ |
|
// Fire any matching SavePointLoaded event handler with matching save key. |
|
var eventHandlers = Object.FindObjectsOfType<SavePointLoaded>(); |
|
for (int i = 0; i < eventHandlers.Length; i++) |
|
{ |
|
var eventHandler = eventHandlers[i]; |
|
eventHandler.OnSavePointLoaded(_savePointKey); |
|
} |
|
} |
|
|
|
#endregion |
|
} |
|
} |