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31 lines
1.1 KiB
31 lines
1.1 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// The block will execute when the Flowchart game object is enabled. |
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/// </summary> |
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[EventHandlerInfo("Scene", |
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"Flowchart Enabled", |
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"The block will execute when the Flowchart game object is enabled.")] |
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[AddComponentMenu("")] |
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public class FlowchartEnabled : EventHandler |
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{ |
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protected override void UnityOnEnable() |
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{ |
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base.UnityOnEnable(); |
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// Blocks use coroutines to schedule command execution, but Unity's coroutines are |
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// sometimes unreliable when enabling / disabling objects. |
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// To workaround this we execute the block on the next frame. |
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Invoke("DoEvent", 0); |
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} |
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protected virtual void DoEvent() |
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{ |
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ExecuteBlock(); |
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} |
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} |
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}
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