An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus.Examples
{
/// <summary>
/// A very simple movement script for a fungus demo. Not intended for use in full projects.
///
/// Primarily exists to avoid reliance on Unity Standard Assets.
/// </summary>
public class SimpleForceMovement : MonoBehaviour
{
public Rigidbody rb;
public Transform getForwardFrom;
public float forceScale;
void FixedUpdate()
{
var forward = getForwardFrom.forward;
forward.y = 0;
forward.Normalize();
var right = getForwardFrom.right;
right.y = 0;
right.Normalize();
forward *= Input.GetAxis("Vertical");
right *= Input.GetAxis("Horizontal");
var movVec = forward + right;
if (movVec.magnitude > 1)
movVec = movVec.normalized;
rb.AddForce(movVec * forceScale);
}
}
}