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26 lines
655 B
26 lines
655 B
using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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[EventHandlerInfo("Sprites", |
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"Drag Exited", |
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"The sequence will execute when the player is dragging an object which stops touching the target object.")] |
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public class DragExited : EventHandler |
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{ |
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public Draggable2D draggableObject; |
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public Collider2D targetObject; |
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public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject) |
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{ |
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if (draggableObject == this.draggableObject && |
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targetObject == this.targetObject) |
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{ |
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ExecuteSequence(); |
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} |
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} |
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} |
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}
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