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27 lines
655 B
27 lines
655 B
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[EventHandlerInfo("Sprites",
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"Drag Exited",
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"The sequence will execute when the player is dragging an object which stops touching the target object.")]
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public class DragExited : EventHandler
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{
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public Draggable2D draggableObject;
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public Collider2D targetObject;
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public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject)
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{
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if (draggableObject == this.draggableObject &&
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targetObject == this.targetObject)
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{
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ExecuteSequence();
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}
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}
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}
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}
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