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59 lines
1.5 KiB
59 lines
1.5 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Shuffle the order of the items in a Fungus Menu |
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/// </summary> |
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[CommandInfo("Narrative", |
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"Menu Shuffle", |
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"Shuffle the order of the items in a Fungus Menu")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class MenuShuffle : Command |
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{ |
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public enum Mode |
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{ |
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Every, |
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Once |
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} |
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[SerializeField] |
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[Tooltip("Determines if the order is shuffled everytime this command is it (Every) or if it is consistent when returned to but random (Once)")] |
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protected Mode shuffleMode = Mode.Once; |
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private int seed = -1; |
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public override void OnEnter() |
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{ |
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var menuDialog = MenuDialog.GetMenuDialog(); |
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//if we shuffle every time or we haven't shuffled yet |
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if(shuffleMode == Mode.Every || seed == -1) |
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{ |
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seed = Random.Range(0,1000000); |
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} |
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if (menuDialog != null) |
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{ |
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menuDialog.Shuffle(new System.Random(seed)); |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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return shuffleMode.ToString(); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(184, 210, 235, 255); |
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} |
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} |
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} |