An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections.Generic;
namespace Fungus
{
/// <summary>
/// Shuffle the order of the items in a Fungus Menu
/// </summary>
[CommandInfo("Narrative",
"Menu Shuffle",
"Shuffle the order of the items in a Fungus Menu")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class MenuShuffle : Command
{
public enum Mode
{
Every,
Once
}
[SerializeField]
[Tooltip("Determines if the order is shuffled everytime this command is it (Every) or if it is consistent when returned to but random (Once)")]
protected Mode shuffleMode = Mode.Once;
private int seed = -1;
public override void OnEnter()
{
var menuDialog = MenuDialog.GetMenuDialog();
//if we shuffle every time or we haven't shuffled yet
if(shuffleMode == Mode.Every || seed == -1)
{
seed = Random.Range(0,1000000);
}
if (menuDialog != null)
{
menuDialog.Shuffle(new System.Random(seed));
}
Continue();
}
public override string GetSummary()
{
return shuffleMode.ToString();
}
public override Color GetButtonColor()
{
return new Color32(184, 210, 235, 255);
}
}
}