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59 lines
1.5 KiB
59 lines
1.5 KiB
7 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections.Generic;
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namespace Fungus
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{
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/// <summary>
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/// Shuffle the order of the items in a Fungus Menu
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/// </summary>
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[CommandInfo("Narrative",
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"Menu Shuffle",
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"Shuffle the order of the items in a Fungus Menu")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class MenuShuffle : Command
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{
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public enum Mode
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{
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Every,
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Once
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}
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[SerializeField]
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[Tooltip("Determines if the order is shuffled everytime this command is it (Every) or if it is consistent when returned to but random (Once)")]
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protected Mode shuffleMode = Mode.Once;
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private int seed = -1;
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public override void OnEnter()
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{
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var menuDialog = MenuDialog.GetMenuDialog();
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//if we shuffle every time or we haven't shuffled yet
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if(shuffleMode == Mode.Every || seed == -1)
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{
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seed = Random.Range(0,1000000);
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}
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if (menuDialog != null)
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{
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menuDialog.Shuffle(new System.Random(seed));
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}
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Continue();
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}
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public override string GetSummary()
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{
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return shuffleMode.ToString();
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}
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public override Color GetButtonColor()
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{
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return new Color32(184, 210, 235, 255);
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}
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}
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}
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