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89 lines
2.7 KiB
89 lines
2.7 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.SceneManagement; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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[CommandInfo("Variable", |
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"Load Flowchart", |
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"Loads a previously saved Flowchart state. The original scene is loaded and the resume block is executed.")] |
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public class LoadFlowchart : Command |
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{ |
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[Tooltip("Key for loading the saves data from PlayerPrefs. Supports variable subsitution {$VarName} and will prepend a profile name set using Set Save Profile command.")] |
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[SerializeField] protected StringData saveKey = new StringData("savedata"); |
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protected SavePointData tempSaveData; |
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protected virtual string CreateSaveKey() |
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{ |
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var flowchart = GetFlowchart(); |
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var saveProfile = SetSaveProfile.SaveProfile; |
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if (saveProfile.Length > 0) |
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{ |
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return string.Format(saveProfile + "_" + flowchart.SubstituteVariables(saveKey.Value)); |
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} |
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else |
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{ |
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return string.Format(flowchart.SubstituteVariables(saveKey.Value)); |
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} |
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} |
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protected virtual string LoadJSONData(string key) |
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{ |
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return PlayerPrefs.GetString(key); |
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} |
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protected virtual void LoadSavedState(string jsonData) |
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{ |
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tempSaveData = JsonUtility.FromJson<SavePointData>(jsonData); |
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SceneManager.sceneLoaded += OnSceneLoaded; |
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// Load scene and wait |
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SceneManager.LoadScene(tempSaveData.sceneName); |
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} |
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protected virtual void OnSceneLoaded(Scene scene, LoadSceneMode mode) |
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{ |
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if (scene.name == tempSaveData.sceneName) |
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{ |
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SavePointData.ResumeSavedState(tempSaveData); |
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} |
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SceneManager.sceneLoaded -= OnSceneLoaded; |
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} |
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#region Public members |
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public override void OnEnter() |
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{ |
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var key = CreateSaveKey(); |
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var jsonData = LoadJSONData(key); |
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if (jsonData == "") |
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{ |
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// Save data not found, continue executing block |
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Continue(); |
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return; |
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} |
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LoadSavedState(jsonData); |
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} |
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public override string GetSummary() |
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{ |
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return saveKey.Value; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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#endregion |
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} |
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} |