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89 lines
2.7 KiB
89 lines
2.7 KiB
8 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CommandInfo("Variable",
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"Load Flowchart",
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"Loads a previously saved Flowchart state. The original scene is loaded and the resume block is executed.")]
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public class LoadFlowchart : Command
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{
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[Tooltip("Key for loading the saves data from PlayerPrefs. Supports variable subsitution {$VarName} and will prepend a profile name set using Set Save Profile command.")]
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[SerializeField] protected StringData saveKey = new StringData("savedata");
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protected SavePointData tempSaveData;
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protected virtual string CreateSaveKey()
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{
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var flowchart = GetFlowchart();
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var saveProfile = SetSaveProfile.SaveProfile;
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if (saveProfile.Length > 0)
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{
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return string.Format(saveProfile + "_" + flowchart.SubstituteVariables(saveKey.Value));
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}
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else
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{
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return string.Format(flowchart.SubstituteVariables(saveKey.Value));
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}
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}
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protected virtual string LoadJSONData(string key)
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{
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return PlayerPrefs.GetString(key);
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}
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protected virtual void LoadSavedState(string jsonData)
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{
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tempSaveData = JsonUtility.FromJson<SavePointData>(jsonData);
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SceneManager.sceneLoaded += OnSceneLoaded;
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// Load scene and wait
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SceneManager.LoadScene(tempSaveData.sceneName);
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}
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protected virtual void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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if (scene.name == tempSaveData.sceneName)
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{
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SavePointData.ResumeSavedState(tempSaveData);
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}
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SceneManager.sceneLoaded -= OnSceneLoaded;
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}
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#region Public members
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public override void OnEnter()
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{
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var key = CreateSaveKey();
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var jsonData = LoadJSONData(key);
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if (jsonData == "")
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{
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// Save data not found, continue executing block
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Continue();
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return;
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}
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LoadSavedState(jsonData);
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}
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public override string GetSummary()
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{
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return saveKey.Value;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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#endregion
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}
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}
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