An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Christopher d34f795f27 Fixed Flowchart prefab's block show as empty on the Inspector #583 8 years ago
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Commands Use Value accessor for Call start label 8 years ago
Components Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
Editor Fixed Flowchart prefab's block show as empty on the Inspector #583 8 years ago
EventHandlers Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
Interfaces Reverted StringSubstituter move (it was there to allow FungusLua to be used independently of Fungus). 8 years ago
Signals SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Utils Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
VariableTypes Increased height of multi-line text box for StringDataMulti 8 years ago
Commands.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Components.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Editor.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
EventHandlers.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Interfaces.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Signals.meta Added Writer signals 8 years ago
Utils.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
VariableTypes.meta Reorganised Fungus folder structure 8 years ago
link.xml Removed MoonSharp assembly from link.xml 8 years ago
link.xml.meta Reorganised Fungus folder structure 8 years ago