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73 lines
1.9 KiB
73 lines
1.9 KiB
using UnityEngine; |
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using System.Collections; |
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namespace Fungus.Example |
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{ |
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public class DialogRoom : Room |
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{ |
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// This is a reference to the menu room so we can transition back to the menu using MoveToRoom() |
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public Room menuRoom; |
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// The OnEnter() method is called whenever the player enters the room |
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void OnEnter() |
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{ |
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// Each Say() command writes one line of text, followed by a continue button |
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Say("One day in the deep dark forest, a mushroom grew."); |
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SetCharacter("Mushroom"); |
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Say("What am I doing here?"); |
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Say("I think I will wait for a while and see if something happens."); |
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// Wait for a few seconds |
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Wait(2); |
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Say("Hmmm. Nothing seems to be happening."); |
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// Add a some user options, you can add as many as you like. |
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// The first parameter is the option text |
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// The second parameter is the method to call if the user selects the option |
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AddOption("Go to sleep", GoToSleep); |
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AddOption("Produce spores", ProduceSpores); |
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// Write some story text. |
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// The previously added options will be displayed as buttons. |
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Say("Whatever will I do?"); |
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} |
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void GoToSleep() |
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{ |
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// Check to see if a game value has been set |
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if (Variables.GetBoolean("spawned")) |
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{ |
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Say("I am feeling rather sleepy after all that spawning!"); |
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Say("Yawn! Good night world!"); |
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// Leave the current room and enter the menu room |
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MoveToRoom(menuRoom); |
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} |
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else |
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{ |
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Say("I'm not feeling tired. I'm a fresh mushroom!"); |
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Say("Maybe I should spawn some spores?"); |
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// Use Call() to call another method whenever you want. |
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Call(ProduceSpores); |
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} |
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} |
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void ProduceSpores() |
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{ |
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Say("Yeah! I feel like doing some sporing!"); |
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Say("Wow - look at all these spores! COOL!"); |
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// Sets a global value flag which we check above in GoToSleep |
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SetBoolean("spawned", true); |
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AddOption("So tired. I sleep now.", GoToSleep); |
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AddOption("No way! More spores!", ProduceSpores); |
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Say("What will I do now?"); |
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} |
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} |
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}
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