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using UnityEngine;
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using System.Collections;
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namespace Fungus.Example
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{
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public class DialogRoom : Room
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{
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// This is a reference to the menu room so we can transition back to the menu using MoveToRoom()
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public Room menuRoom;
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// The OnEnter() method is called whenever the player enters the room
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void OnEnter()
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{
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// Each Say() command writes one line of text, followed by a continue button
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Say("One day in the deep dark forest, a mushroom grew.");
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SetCharacter("Mushroom");
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Say("What am I doing here?");
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Say("I think I will wait for a while and see if something happens.");
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// Wait for a few seconds
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Wait(2);
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Say("Hmmm. Nothing seems to be happening.");
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// Add a some user options, you can add as many as you like.
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// The first parameter is the option text
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// The second parameter is the method to call if the user selects the option
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AddOption("Go to sleep", GoToSleep);
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AddOption("Produce spores", ProduceSpores);
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// Write some story text.
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// The previously added options will be displayed as buttons.
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Say("Whatever will I do?");
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}
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void GoToSleep()
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{
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// Check to see if a game value has been set
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if (Variables.GetBoolean("spawned"))
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{
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Say("I am feeling rather sleepy after all that spawning!");
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Say("Yawn! Good night world!");
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// Leave the current room and enter the menu room
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MoveToRoom(menuRoom);
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}
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else
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{
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Say("I'm not feeling tired. I'm a fresh mushroom!");
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Say("Maybe I should spawn some spores?");
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// Use Call() to call another method whenever you want.
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Call(ProduceSpores);
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}
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}
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void ProduceSpores()
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{
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Say("Yeah! I feel like doing some sporing!");
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Say("Wow - look at all these spores! COOL!");
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// Sets a global value flag which we check above in GoToSleep
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SetBoolean("spawned", true);
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AddOption("So tired. I sleep now.", GoToSleep);
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AddOption("No way! More spores!", ProduceSpores);
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Say("What will I do now?");
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}
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}
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}
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